Autohypnosis

Copyright Patrick Emerton © 2007

Edited by Nicholas HM Caldwell for The Guild Companion

"This skill enables a character to perform a number of feats of bodily control, by exercising the power of mind over matter"

This article introduces Autohypnosis, a new skill for HARP. The skill belongs to the Concentration category. Inspired by a number of the Rolemaster Self-Control skills, it allows a character to perform limited self-healing and related feats.

Autohypnosis (SD/IN)

This skill enables a character to perform a number of feats of bodily control, by exercising the power of mind over matter:

  • The character may stop himself or herself bleeding as if using the Healing skill, but with an Easy (+20) maneuver.
  • If s/he is dying, the character may stabilise himself or herself as if using the Healing skill.
  • The character may enter a cataleptic trance to assist his or her healing, as if using the Healing skill to assist recovery. To normal inspection, a cataleptic trance is indistinguishable from a deep coma, but the character may be woken from the trance as if from a deep sleep.
  • On a successful Very Hard (-40) maneuver the character may enter a cataleptic trance which reduces her oxygen consumption to an extent equal to half the result on the Percentage column of the Maneuver table.
  • The character may will his or her own death: s/he must make a Medium (+0) maneuver each round resolved on the Percentage column of the Maneuver Table; once the total of the results achieved equals 200 or more, s/he suffers soul departure. If the character suffers physical death while making the attempt, half the current total (round down) is subtracted from the usual time until soul departure.