Herbal Imbedding, a new spell list for RM

Copyright Terho Kololuoma © 2008

Edited by Peter Mork for The Guild Companion

"For a skilled expert, this list provides the ability to create an endless source for herbal qualities."

Using this spell list, a character with sufficient knowledge in herbs and alchemy can create a "matrix" in an organic item. This matrix makes it possible for an herb (or other alchemical compound) to be grown on the item and used accordingly. Basically, the matrix provides a substrate into which an herb's roots can magically anchor.

For a skilled expert, this list provides the ability to create an endless source for herbal qualities. However, many skills and knowledge are required to imbed herbal qualities into an item.

Herbal Imbedding (Essence)

Successful Alchemy, Herb Lore and Prepare Herbs maneuvers are required to use this spell list for imbedding an herbal attribute into an item. The difficulty of these maneuvers depends on the rarity of the herb.

Herbal imbedding spells must be done during item creation. Herbal attributes can not be imbedded into an existing item.

Only attributes of floral origin can be imbedded with this spell lists. Attributes from animals of any type cannot be imbedded using this spell list.

Imbedding an herb into an item consumes that herb.

Spell Area of Effect Duration Range
1—Herb Lore target touch
2—Research self 24 hours touch
3—Matrix I 1 item 24 hours touch
4—
5—Herbal Imbedding IV herb V touch
6—Herbal Imbedding VI herb V touch
7—
8—Herbal Imbedding VIII herb V touch
9—
10—Herbal Imbedding X herb V touch
11—Matrix II 1 item 24 hours touch
12—Herbal Imbedding XII herb V touch
11—
14—Herbal Imbedding XIV herb V touch
15—Multiple Matrix 1 item 24 hours touch
16—Herbal Imbedding XVI herb V touch
17—Matrix III 1 item 24 hours touch
18—Herbal Imbedding XVIII herb V touch
19—
20—Herbal Imbedding XX herb V touch
25—Lord Matrix 1 item 24 hours touch
30—
35—Lord Herbal Imbedding herb V touch
50—True Matrix 1 item 24 hours touch
60—Herbal Imbedding True herb V touch

1—Herb Lore (I) Caster gains +50 bonus to Herb Lore skill for any attempts to identify attributes present in the herb that may be potentially imbedded in an item.

2—Research (I) Caster gains a +25 bonus to Alchemy and Prepare Herb maneuvers made when imbedding an item with an herbal attribute.

3—Matrix I (F) This spell creates a matrix in an item that allows an herbal attribute to be inscribed on it. For every consecutive week that Matrix I is cast on an object (once/day), the matrix's capacity increases by one level. An Herbal Imbedding spell can only be cast on a matrix that has a level equal to or greater than its own level. The impression of the charm is retained by the empty matrix, so that it will slowly regenerate its herbal attribute after one week.

5—Herbal Imbedding IV (F) Allows a caster to imbed a specified attribute from a targeted herb into an object for use as a magic item. Specified herbal attribute may not be higher than 4th level.

6—Herbal Imbedding VI (F) As Herbal Imbedding IV except that specified herbal attribute may not be higher than 6th level.

8—Herbal Imbedding VIII (F) As Herbal Imbedding IV except that specified herbal attribute may not be higher than 8th level.

10—Herbal Imbedding X (F) As Herbal Imbedding IV except that specified herbal attribute may not be higher than 8th level.

11—Matrix II (F) As Matrix I except regeneration takes only one day. This matrix requires twice as much time as normal to create.

12—Herbal Imbedding XII (F) As Herbal Imbedding IV except that specified herbal attribute may not be higher than 12th level.

14—Herbal Imbedding XIV (F) As Herbal Imbedding IV except that specified herbal attribute may not be higher than 14th level.

15—Multiple Matrix (F) When this spell is cast after a matrix has been created, but before an herbal attribute has been imbedded, the matrix gains the ability to hold multiple herbal attributes. The matrix's capacity must be at least as large as the sum of the highest-level herbal attribute plus one-half the level of each additional herbal attribute to be placed on the item.

16—Herbal Imbedding XVI (F) As Herbal Imbedding IV except that specified herbal attribute may not be higher than 16th level.

17—Matrix III (F) As Matrix I except regeneration takes only one hour. This matrix requires three times as much time as normal to create.

18—Herbal Imbedding XVIII (F) As Herbal Imbedding IV except that specified herbal attribute may not be higher than 18th level.

20—Herbal Imbedding XX (F) As Herbal Imbedding IV except that specified herbal attribute may not be higher than 20th level.

25—Lord Matrix (F) As Matrix I except regeneration takes only one minute. This matrix requires four times as much time as normal to create.

35—Lord Herbal Imbedding (F) As Herbal Imbedding IV except that specified herbal attribute may not be higher than 35th level.

50—True Matrix (F) As Matrix I except the herbal attribute is continuous and does not require regeneration. True matrix requires five times as much time as normal to create.

60—Herbal Imbedding True (F) As Herbal Imbedding IV, except that specified herbal attribute may not be higher than 50th level.