Armor as Treasure

Copyright Ward Miller (aka dutch206) © 2008

Edited by Peter Mork for The Guild Companion

"If you want your players to find a really awesome set of armor, let them find it in pieces over the course of several adventures."

So, there I was preparing an adventure in Mid-August of 2008, and it finally occurred to me. I use Combat Companion (CC) in my campaign, but there are no rules for treasure in CC. There are also no 'armor by the piece' rules in Creatures and Treasures(C&T). So, in the fine tradition of armies the world over throughout time, "he who identifies the problem must locate its solution."

In this article, I plan to cover methods for integrating the CC rules with the C&T rules. My first hurdle was deciding what happened if you had several pieces of magical armor mixed with several pieces of non-magical armor in the same suit. (E.g., +5 pauldrons and a +5 gorget, but the rest of the suit is mundane) Or, gods forbid, what if you have pieces of armor, some with magical bonuses, and some with material bonuses? I have thought up the following solutions (none of which should be considered an official ruling):

Solution #1: the "brain cramp". Keep track of the location and bonuses of each piece of armor on each player, and keep meticulous track of what happens where.

Solution #2: the "fair enough" approach. Average all the bonuses and say "Overall, the armor is this effective".

Solution #3: the "sneaky GM". Your characters always manage to find full sets of armor. (Or, the spells used to enchant armor don't take effect until you assemble a full set of armor.)

Solution #4: the "quest for glory". If you want your players to find a really awesome set of armor, let them find it in pieces over the course of several adventures. At the end of the quest, have the final piece of armor be in the possession of the 'Big Bad Evil Guy'.

In the pages which follow, I have created several tables that outline a system for CC-style armor using the C&T format. Please use RM Classic prices and approximate construction times if you wish to allow enchanted armor to be commissioned. (Hey, you have to get rid of the PCs gold somehow!) After reading the rest of the article, feel free to stop by the Guild Companion Forums and give me a PEACH (please evaluate and critique honestly).

Starting out: Table 08-16 in Creatures and Treasures should be used as written. Tables 08-24 and 08-25 are replaced with the tables below. (These tables are for full sets of armor only.)

Table 08-24 Type I Armor

Roll Result Armor Rating
<(-50) Breastplate of Encumbrance 10*
(-50)- 02 Soft Leather Cuirass +5 3
03-07 Soft Leather Shirt & Bracers +5 3
08-09 Full set of Soft Leather +5 3
10-11 L-Cuirass +5 4
12-16 L-Shirt, bracers, & greaves +5 4
17-21 Full set of L armor +5 4
22-28 Reinforced Leather Shirt +5 5
29-33 Reinf. Leather Shirt &Greaves +5 5
34-37 Full set of Reinforced Leather+5 5
38-40 Leather Scale Cuirass +5 6
41-46 Leather Scale Shirt & Greaves +5 6
47-51 Full set of Leather Scale +5 6
52-55 LC Cuirass +5 7
56-58 LC Shirt & Greaves +5 7
59-60 Full set of LC armor +5 7
61-62 Chain Cuirass +5 8
63-64 Chain Shirt & Greaves +5 8
65-66 Full set of Chain armor +5 8
67-68 Scale Cuirass +5 9
69-73 Scale Shirt & Greaves +5 9
74-78 Full Set of Scale +5 9
79-83 Plate Cuirass +5 10
84-87 Plate Shirt &Greaves +5 10
88-90 Full set of Plate +5 10
91-93 Soft Leather Cuirass +10 3
94-109 Soft Leather Shirt & Bracers +10 3
110-125 Full set of Soft Leather +10 3
126-135 L-Cuirass +10 4
136-144 L-Shirt, bracers, & greaves +10 4
145-150 Full set of L armor +10 4
151-155 Reinforced Leather Shirt +10 5
156-160 Reinf. Leather Shirt &Greaves +10 5
161-165 Full set of Reinforced Leather+10 5
164-180 Leather Scale Cuirass +10 6
181-199 Leather Scale Shirt & Greaves +10 6
200-215 Full set of Leather Scale +10 6
216-250 LC Cuirass +10 7
251+ Full set of LC armor +10 7

*=Cursed metal cuirass encumbers as a full suit of plate mail.

Notes: L stands for rigid leather. LC stands for Leather scales on a chain mesh. Chain stands for chainmail. Scale means metal scales on a chain mesh. A number in brackets indicates the armor rating for encumbrance purposes if it is different than the armor rating for defensive purposes.

Table 08-25 Type II Armor

Roll Result Armor Rating
<(-40) Armor of Lightness +10 [3] 4
(-40)-06 Armor of Lightness +10 [3] 5
07-15 Leather Scale Cuirass +10 [4] 6
16-22 Leather Scale Shirt & Greaves +10 [4] 6
23-29 LC Cuirass of Lightness +10 [5] 7
30-32 LC Shirt & Greaves of Lightness +10 [5] 7
33-39 Armor of Lightness +10 [6] 8
40-45 Armor of Lightness +10 [7] 9
46-49 Armor of Lightness +10 [8] 10
50-55 Chain Cuirass +15 8
56-60 Chain Shirt & Greaves +15 8
61-65 Full set of Chain armor +15 8
66-69 Scale Cuirass +15 9
70-75 Scale Shirt & Greaves +15 9
76-81 Full Set of Scale +15 9
82-86 Plate Cuirass +15 10
87-90 Full set of Plate +15 10
91 Dragonhide Armor +15 [4] 7
92-93 Chain Cuirass +20 8
94 Chain Shirt & Greaves +20 8
95 Full set of Chain armor +20 8
96 Armor of the Rangers +15 [3] 4
97-100 Chain Cuirass +20 8
101-104 Chain Shirt & Greaves +20 8
105-122 Full set of Chain armor +20 8
123-135 Scale Cuirass +20 9
136-145 Scale Shirt & Greaves +20 9
146-150 Full Set of Scale +20 9
151-155 ADM Chain Cuirass +25 8
156-160 ADM Chain Shirt & Greaves +25 [**] 8
161-165 ADM Full set of Chain armor +25 [**] 8
166-169 ADM Scale Cuirass +25 [8] 9
170-175 ADM Scale Shirt & Greaves +25 [8] 9
176-180 ADM Full Set of Scale +25 [8] 9
181-185 ADM Plate Cuirass +25 [9] 10
186-189 ADM Full set of Plate +25 [9] 10
190-200 Full suit of Elven Chain +20 [**] 8
201-210 MA Chain Cuirass +25 [4] 8
211-220 Full suit of MA Chain +25 [4] 8
221-230 MA Cuirass +25 [4] 10
231-240 MA Plate Shirt &Greaves +25 [4] 10
241-249 ADM Scale Cuirass +35 9
250-255 ADM Scale Shirt & Greaves +35 9
256-265 ADM Full Set of Scale +35 9
266-272 ADM Plate Cuirass +35 10
273-275 ADM Plate Shirt &Greaves +35 10
276-280 Full suit of MA plate mail +25 [4] 10
281-287 Mithril Chain Cuirass +30 [3] 8
288-294 Mithril Plate Cuirass +30 [3] 10
295-300 Mithril Plate shirt & greaves +30 [4] 10
300+ Plate of the Dwarves +50 [4] 10

**=Encumbers as chain shirt only.

Notes: L stands for rigid leather. LC stands for Leather scales on a chain mesh. Chain stands for chainmail. Scale means metal scales on a chain mesh. ADM stands for Adamantium alloy. MA stands for Mithril Alloy. A number in brackets indicates the armor rating for encumbrance purposes if it is different than the armor rating for defensive purposes.

All special item descriptions can be located in Creatures and Treasures.

Armor by the Piece as Treasure

C&T Table 08-09: Treat any result of 45-68 as a result of "special" and refer to the table below. (Only roll on tables 08-24 and 08-25 on a roll of 97-00.)

Table One: Armor Type Found

Roll (d8) Result (Armor Rating)
1 Soft Leather (3)
2 Rigid Leather(4)
3 Reinforced Leather(5)
4 Leather Scale(6)
5 LC (7)
6 Scale(8)
7 Chain(9)
8 Plate(10)

Note: LC stands for Leather scales on a chain mesh.

Table Two: Armor Piece Found

Roll (d10) Result
1-2 Helm
3 Gorget
4 Pauldrons
5 Bracers
6 Gauntlets
7 Cuirass
8 Shirt
9 Greaves
0 Boots

Using these charts in conjunction with C&T tables 08-08 and 08-09 will give you individual pieces of armor with magical or material bonuses. Furs are almost never enchanted as armor unless the society is extremely primitive.

Works Cited

Dugger, T. (2008). RM Classic Combat Companion. Charlottesville, VA: Mjolnir LLC.

Iron Crown Enterprises Staff. (2007). RM Classic Creatures and Treasures. Charlottesville, VA: Mjolnir LLC.