Fantasy Legal Training Packages

Copyright Dean Letchford © 2008

Edited by Peter Mork for The Guild Companion

"The collection of evidence or precedent will be covered by other skills, such as Interrogation and Research."

LAW SKILL

This article assumes the existence of a new Technical/Trade • Professional skill (Law). This skill provides a bonus for maneuvers involving the practice of law, including the presentation of evidence and defending the accused. In most cases, the collection of evidence or precedent will be covered by other skills, such as Interrogation and Research.

SQUIRE (V)

A Squire attends to the needs of a Knight or Noble.

TIME TO ACQUIRE: 15 months

STARTING MONEY: Normal

SPECIAL:

Favor from Knight........... 80
Favor from Noble........... 30
Patronage of Knight........... 0

CATEGORY/SKILL
Craft 0
Service 1
Outdoor • Animal 1
Up to 3 skills 3 (total)
Lore • General 1
Heraldry 1
Technical/Trade • General 1
Tactical Games 1

STAT GAINS: None

HERALD (V)

A Herald works for a College of Arms or Noble and helps to maintain the coats of arms of the Knights and Nobles of the Kingdom.

TIME TO ACQUIRE: 36 months

STARTING MONEY: Normal

SPECIAL:

Embroidered tabard........... 80
Riding beast........... 30
Book of Heraldry (+10 to Heraldry)........... 30
Patronage of Noble........... 0

CATEGORY/SKILL

Artistic • Passive 1
Painting 1
Communications 1
Up to 2 Language skills 4 (total)
Craft 0
Illumination 1
Outdoor • Animal Category 1
Riding 1
Lore • General Category 1
Heraldry 2
History 1
Up to 2 skills 2 (total)
Influence 1
Public Speaking 1
Diplomacy 1

STAT GAINS: None

LAWYER (V)

A Lawyer works for the government or wealthy individuals to represent those individuals in a court of law.

TIME TO ACQUIRE: 24 months

STARTING MONEY: +d10 (open-ended)

SPECIAL:

Useful government contact........... 50
Law book (+10 to Law skill)........... 40
Nothing special........... 0

CATEGORY/SKILL

Communications 2
Up to 2 Language skills 8 (total)
Awareness • Searching 2
Lie Perception 2
Influence 2
Public Speaking 2
Up to 2 skills 2 (total)
Tech./Trade • Professional 0
Law 2

STAT GAINS: None

SPELL CASTER (V)

The Spell Caster training package represents the general training that an individual receives from a College of Magic.

TIME TO ACQUIRE: 12 months

STARTING MONEY: Normal

SPECIAL:

Spell Adder (+2)........... 50
Spell Adder (+1)........... 50
Nothing Special........... 0

CATEGORY/SKILL

Power Manipulation 0
Up to 2 skills 2 (total)
Power Point Development 1
Self Control 1
Spell Concentration 1
Lore • Magical 2
Up to 2 skills 2 (total)

STAT GAINS None

TRAINING PACKAGE COSTS

Profession Squire Herald Lawyer Spell Caster
Fighter 13 24 29 38
Thief 15 24 29 35
Rogue 13 24 29 29
Warrior Monk 15 24 29 33
Layman 15 22 26 25
Healer 17 23 26 18
Mystic 17 20 20 21
Warlock 17 22 24 21
Sorceror 17 23 26 21
Runemage 17 20 22 20
Summoner 15 22 26 22
Magician 17 23 26 19
Illusionist 17 21 22 19
Essence Alchemist 17 23 26 19
Mana Molder 17 22 26 18
Cleric 17 23 26 20
Animist 13 21 26 20
Channeling Alchemist 17 23 26 20
Priest 17 22 24 20
Mentalist 17 23 26 18
Lay Healer 17 23 26 18
Mentalism Alchemist 17 23 26 18
Arcanist 17 23 26 17
Wizard 17 23 26 17
Ranger 13 24 29 23
Paladin 15 23 28 23
Mythic 15 23 28 23
Monk 15 24 29 23
Taoist Monk 15 24 29 23
Dabbler 15 22 26 21
Warrior Mage 15 24 29 21
Bard 15 17 20 19
Magent 15 18 20 23
Zen Monk 15 24 29 23
Chaotic 15 24 29 23
Magehunter 15 24 29 21
Nightblade 15 22 26 23
Dervish 15 24 29 23
Sword Dancer 15 24 29 37
Seer 17 21 22 16
Astrologer 17 21 22 21
Enchanter 17 20 20 21
Armsmaster 15 23 28 23
Barbarian 13 25 32 38
Outrider 13 21 26 34
Sage 15 20 22 27
Swashbuckler 15 22 26 31
Shaolin Monk 15 24 29 23
Elementalist 21 25 26 16
Elemental Priest 17 23 26 19
Elemrntal Champion 15 25 30 21
Arcane Elementalist 17 23 26 16
Elemental Explorer 17 25 26 18
Priest (Channeling/Essence) 17 23 26 21
Priest (Channeling/Mentalism) 17 24 27 19
Priest (Channeling/Arms) 15 24 29 23
Priest (Arms) 15 22 26 27