The Black Sword

Copyright Steve Kellison © 2009

Edited by Peter Mork for The Guild Companion

"The gods laugh at your feeble attempt to gain power"

Description: A black blade engraved with symbols of power and wrath.

Notes and Abilities:

ĚThe sword is +20 (magic).

ĚThe sword does and additional "Holy Weapon" critical to normal-size creatures (same roll).

ĚThe sword does "Holy" criticals against Large and Super-Large creatures.

ĚThe sword acts as a +20 Holy Symbol (bonus to the Prayer skill) if using the Strange Magic rules.

ĚThe wielder can use the sword to create magical armor by making an Attunement maneuver (20% activity) and consulting the chart below. Unless otherwise specified, any benefits obtained by using this feature of the sword last until the end of the battle or until the sword is sheathed.

GM Notes:

ĚThe sword should be specific to a deity or group of deities appropriate to the world setting.

ĚThe GM can randomly determine the type of sword, as appropriate for the religion.

Results

Spectacular Failure: The gods laugh at your feeble attempt to gain power. You are stunned by their scorn for three rounds. You may not attempt to access this power again until you make a greater sacrifice appropriate to your religion, or conquer a mighty foe in your deity's name. Any bonus you may have had from an Unusual or Absolute Success is negated.

Absolute Failure: You feel pity for your enemies as the full power of the sword fills you. Unfortunately, pity is not a virtue in your religion. The power flares briefly and then vanishes. You may not attempt to access this power again until you have fought a battle in your deity's name or made a significant sacrifice in His name. Any bonus you may have had from an Unusual or Absolute Success is negated.

Unusual Event: Your deity is amused by your efforts. For 10 rounds, you become an Avatar of your god. Revel in your power! (The GM will choose the details, but significant abilities appropriate to the religion will be gained.)

Failure: You are pathetic! You must fight a battle in your deity's name, and win, before you may access this power again.

Partial Success: A spiked metal gauntlet of darkest black grows out of the sword and covers your sword arm to the elbow. You cannot drop or "juggle" your weapon, even if required to by a fumble. The gauntlet is considered metal armor for the purposes of critical hits.

Near Success: As Partial Success, but the glorious black armor now covers your entire sword arm, and you exude deep darkness around your person in 10' radius. You can see normally in this darkness.

Success: You are covered in black battle armor, which protects as AT18, including a black, horned helmet. The armor has no encumbrance. If you were already wearing armor, it falls to the ground with broken straps as it is displaced by your magical armor. You are surrounded by a deep darkness in a 20 foot radius, which you can see through normally.

Absolute Success: The battle armor covers you completely, including a great, horned helmet. Treat as AT 19 with no encumbrance. If you were already wearing armor, it falls to the ground with broken straps as it is displaced by your magical armor. The darkness around you now extends for 30 feet. You have a powerful aura of fear about you, and any creature struck by the sword must make a RR vs. Fear or flee (make a BAR with your level as the attack level) for 1 round per 5% failure You may raise one dead body per 10 levels, within 100', to do your bidding as a Class I undead. You have a +25 (non-cumulative) to all future rolls on this chart until Absolute or Spectacular Failure is rolled.

Unusual Success: The battle armor covers you as AT 19 with no encumbrance. If you were already wearing armor, it falls to the ground with broken straps as it is displaced by your magical armor. The powerful aura of the gods surrounds you, creating an area of Utterdark out to 50 feet. You can see normally in the darkness. All creatures entering the darkness must make a RR vs. Fear or flee (your level is the attack level, and you make a BAR each round). You may raise one dead body per 5 levels to do your bidding as a Class I undead. You have a +30 (non-cumulative) to all future rolls on this chart until Absolute or Spectacular Failure is rolled.