Words from the Wise (Guys)

Copyright Peter Mork © 2012

Edited by Peter Mork for The Guild Companion

Welcome to the 156th edition of the Guild Companion. In this edition, we bring you a stand-alone article for RMSS that describes a methodology for designing new professions. As with any proposal that puts more options into the hands of players, care should be taken to ensure that the players are not abusing the system.

We also have the second half of the conversion of Bughunters from the Amazing Engine system to HARP Sci-Fi. In this installment, you can find all of the information you need to create characters. Personally, I am a fan of the Wraithers, but perhaps that is just because I've been cultivating a "slightly alien cutesy look" of my own.

Finally, we have the latest installment of the Art of Fighting. This month, Mr. Sondrup takes us on a tour of martial skills. Lone wolf warriors will be drawn to the new martial arts options (e.g., the Flying Jump Kick) while leaders will find formation fighting more to their liking.

With my remaining space, allow me to wax philosophic on things Rolemaster, based on our current god campaign. In essence, the characters play the gods --- a great way to test the upper-end of the Rolemaster system. So far, the gods are the equivalent of fifth level characters, so more on extra powerful characters in the future.

Instead, let me admit that I have never been a big fan of Talent Law. That's not quite true: I liked the rules for designing new races at the end of the book, but I quickly decided that players should not be able to pick talents, and especially flaws, from its pages. However, the book is incredible for making gods! I gave the players 100 talent points, which they could augment to 150 points with flaws. The result was a collection of misanthropic maladroits that perfectly captures the dysfunction of the Greek pantheon. So, under the right circumstances, unrestrained use of flaws can be highly entertaining (see also Darth & Droids).

Until next month, may all of your Large criticals be open-ended.
Peter Mork
General Editor