Forgotten Realms Deities - The FaerŻnian Pantheon

Copyright Charles Morris © 2013

Edited by Terence Wynne for The Guild Companion

"Spread chaos, destruction, and insanity throughout the world; the world is mad, and everyone is out to get you; and slaughter anyone who stands in your way."

Most FaerŻnian priests have access to Channels, Life Mastery, Protections, and Repulsions spell lists as Base lists unless otherwise mentioned. Also they receive +20 to their Power Manipulation: Transcend Armor skill which is considered a Normal skill for determining progression (unless otherwise mentioned).

Akadi (G)

"Queen of the Air, the Lady of the Air, Lady of the Winds"
Portfolio: Elemental air, movement, speed, flying creatures
Sphere of Influence: Air, Illusion, Travel, Trickery.
Weapon: Heavy flail
Follower Alignment: TN, LN, CN, NE
Orders: The Whisper (work behind the scenes), the Roar (work openly).

Profession Bonuses

Armor category (+5), Influence (+5), Outdoor: Environmental category (+10), Power Point Development (+5), Spell category (+5), Weapon: Missile category (+10), Weapon: Thrown category (+5).

Skill Classifications

Occupational: Religion [Akadi], Weather Watching; Everyman: Flying/Gliding; Restricted: Caving.

Spell Lists

Air Mastery* (EC), Elemental Summons** (EC), Gas Manipulation* (OM), Holy Element, Holy Wind, Invisible Ways* (OE), Traveler‚euro(TM)s Ways (EC).

Special Abilities

A special bonus of +15 to any maneuvers while in mid-air.

Prime Requisite

Agility

Specifics

Armor: Light 2/2/2, Armor: Medium 4/4/4, Armor: Heavy 6/6/6, Outdoor: Environmental 1/5, Weapons category 9;9;9;9;15;20.

*select two spell lists as a Base lists all others cost 4/4/4 (is now considered Own Realm Open lists)
**cost is 4/4/4 (as an Own Realm Closed lists)

Auril (L)

"The Cold Goddess, the Frostmaiden"
Portfolio: Cold, winter, ice
Sphere of Influence: Air, Evil, Storm, Water
Weapon: ice axe/battle axe
Follower Alignment: LN, CN, NE

Profession Bonuses

Armor category (+5), Athletic category (+5), Body Development (+5), Outdoor: Environmental category (+15), Power Manipulation category (+5), Self Control category (+10), Spell category (+5).

Skill Classifications

Occupational: any one Athletic: Endurance skill, Religion [Auril], Survival [Polar]; Everyman: all other Athletic: Endurance skills, Directed Spells (air and water only); Restricted: None.

Spell Lists

Air Mastery* (EC), Elemental Summons* (EC), Holy Element (cold), Water Mastery* (EC), Weather Ways* (OC).

Special Abilities

+15 to RRs versus cold and ice attacks.

Prime Requisite

Constitution.

Specifics

Armor: Light 2/2/2, Armor: Medium 4/4/4, Armor: Heavy 6/6/6.

*select two spell lists as a Base lists all others cost 4/4/4 (is now considered Own Realm Open lists)
**cost is 4/4/4 (as an Own Realm Closed lists)

Azuth (L)

"The High One, Patron of Mages, Lord of Spells"
Portfolio: Wizards, mages, spellcasters in general
Sphere of Influence: Illusion, Magic, Knowledge, Law, Spell.
Weapon: quarterstaff
Follower Alignment: LE, LG, LN

Azuth priests are hybrid spell users of Channeling/Essence

Profession Bonuses

Influence (+5), Lore: Magical category (+15), Power Awareness category (+5), Power Manipulation category (+5), Power Point Development (+10), Spell category (+10).

Skill Classifications

Occupational: Religion [Azuth], Spell Lore; Everyman: Circle Lore, choice of one skill in the Power Awareness skill category, choice of one skill in the Power Manipulation skill category, choice of one skill in the Spell category; Restricted: Armor: Heavy.

Spell Lists

Counterspells* (EC), Knowledge Mastery (MC), Lesser Illusions* (OE), Spell Defense* (OC), Spell Enhancement* (OE), Spell Reins* (OE), Spell Wall* (OE), Summons.

Special Abilities

Once per day priests of Azuth may add 50 to one SCSM (this must be called before the roll is made).

Prime Requisite

Reasoning and Empathy.

Specifics

None.

*select two spell lists as a Base lists all others cost 4/4/4 (is now considered Own Realm Open lists)
**cost is 4/4/4 (as an Own Realm Closed lists)

Bane (G)

"The Black Lord, the Black Hand, the Lord of Darkness"
Portfolio: Strife, hatred, tyranny, fear
Sphere of Influence: Destruction, Evil, Hatred, Law, Tyranny.
Weapon: Morningstar
Follower Alignment: LE, LN, NE
Creed:

  • Strive ceaselessly to dominate your environment
  • Be merciless in the execution of your duties, and show no pity to the weak

Profession Bonuses

Awareness category (+5), Communication category (+5), Influence category (+10), Lore category (+5), Power Awareness category (+5), Subterfuge category (+10), Urban category (+10).

Skill Classifications

Occupational: Acting, Religion [Bane]; Everyman: Disguise, Duping, Forgery, Interrogation; Restricted: None.

Spell Lists

Dark Channels (OC), Dark Lore (OC), Flesh Destruction*, Look of Terror**, Wounding (OC).

Special Abilities

Can use the Fear spell from the Mentalist Base list, Mind Control, once per day for every two levels attained.

Prime Requisite

Reasoning.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base lists all others cost 4/4/4 (is now considered Own Realm Open lists)
**cost is 4/4/4 (as an Own Realm Closed lists)

Beshaba (I)

"Lady Doom, the Maid of Misfortune"
Portfolio: Accidents, bad luck, misfortune, random mischief
Sphere of Influence: Chaos, Evil, Fate, Luck, Trickery.
Weapon: scourge
Follower Alignment: NE, CE, CN
Orders: Black Fingers (clerics, thieves, rogues, fighters)

Profession Bonuses

Awareness category (+5), Influence category (+10), Lore category (+5), Power Awareness (+5), Power Point Development (+5), Subterfuge category (+5), Spell category (+5).

Skill Classifications

Occupational: Religion [Beshaba]; Everyman: Duping, Gambling; Restricted: None.

Spell Lists

Charades (MC), Dark Channels (OC), Dark Lore (OC), Predictions (EC), Wyrd Mastery** (does not receive Channels as a Base lists).

Special Abilities

+10 to RRs versus Fear. Once per week a priest of Beshaba may attempt to take 1 Fate Point from another person. To succeed the priest must be within 10 feet of the target and the target must fail a Channeling RR using the target and the priest‚euro(TM)s level for effect level (priest cannot go above 5 Fate Points).

Prime Requisite

Self-Discipline.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base lists all others cost 4/4/4 (is now considered Own Realm Open lists)
**cost is 4/4/4 (as an Own Realm Closed lists)

Chauntea (G)

"Bhalla, Chantea, the Great Mother, the Grain Goddess, Earthmother"
Portfolio: Agriculture, farmers, gardeners, summer, plants cultivated by humans
Sphere of Influence: Animal, Earth, Good, Plant, Protection, Renewal.
Weapon: Scythe
Follower Alignment: NG, LG, CG, TN
Orders: Pastorals (clerics, animist), True Shapers (clerics, rangers)
Creed:

  • Preserve the cycle of growth and harvest
  • Live on and with the land
  • Be generous in sharing the land‚euro(TM)s bounty

Profession Bonuses

Body Development (+5), Crafts category (+5), Lore category (+10), Outdoor: Animal category (+5), Outdoor: Environmental category (+15), Power Point Development (+5), Spell category (+5).

Skill Classifications

Occupational: Horticulture, Religion [Chauntea]; Everyman: Farming, Herb Lore, Midwifery; Restricted: None.

Spell Lists

Herb Mastery**, Nature Domination, Plant Mastery**, Summons, Tree Mastery, Wood Crafting (C&R) (does not receive Repulsions as a Base lists).

Special Abilities

Once per season a priest of Chauntea may bless a community‚euro(TM)s farmland increasing their farm output by two times the priest‚euro(TM)s level as a percentage (e.g., an 8th level priest would increase output by 16%).

Prime Requisite

Constitution.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Animal 2/7, Outdoor: Environmental 1/5.

*select two spell lists as a Base lists all others cost 4/4/4 (is now considered Own Realm Open lists)
**cost is 4/4/4 (as an Own Realm Closed lists)

Cyric (G)

"Prince of Lies, the Dark Sun, the Black Sun"
Portfolio: Murder, lies, intrigue, deception, illusion, strife
Sphere of Influence: Chaos, Destruction, Evil, Illusion, Trickery.
Weapon: Long sword
Follower Alignment: CE, NE, CN
Orders: Company of the Ebon Spur (any combat class)
Creed:

  • Spread chaos, destruction, and insanity throughout the world
  • The world is mad, and everyone is out to get you
  • Slaughter anyone who stands in your way

Profession Bonuses

Influence category (+10), Lore category (+5), Power Manipulation category (+5), Self Control category (+5), Spell category (+5), Subterfuge category (+10), Urban category (+5), Weapon category (+5).

Skill Classifications

Occupational: Acting, Religion [Cyric]; Everyman: Disguise, Forgery; Restricted: None.

Spell Lists

Body Shifting (MC), Charades (MC), Dark Channels (OC), Invisible Ways* (OE), Lesser Illusions* (OE), Mind Destruction* (OE/OC), Summons (does not get Channels or Repulsions as a Base lists).

Special Abilities

Can use the Emotions spell from the Mentalist Base list, Mind Control, once per day for every two levels attained (hate and anger only).

Prime Requisite

Self Control.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base lists all others cost 4/4/4 (is now considered Own Realm Open lists)
**cost is 4/4/4 (as an Own Realm Closed lists)

Deneir (L)

"Lord of All Glyphs and Images, the Scribe of Oghma"
Portfolio: Glyphs, images, literature, scribes, cartography
Sphere of Influence: Good, Knowledge, Protection, Rune.
Weapon: dagger
Follower Alignment: LG, NG, CG

Profession Bonuses

Artistic category (+5), Communications category (+10), Lore category (+10), Power Point Development (+5), Science/Analytics category (+5), Spell category (+5).

Skill Classifications

Occupational: Crafts [Scribe], Religion [Deneir], Read Runes; Everyman: all skills in the Communications skill category, Research; Restricted: None.

Spell Lists

Channels, Educating Ways** (St), Faith‚euro(TM)s Shield, Knowledge Mastery (MC), Rune Mastery* (OE), Symbolic Ways* (OC).

Special Abilities

+15 to all attempts to interpret, unencrypt, or solve any type of puzzle.

Prime Requisite

Memory.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base lists all others cost 4/4/4 (is now considered Own Realm Open lists)
**cost is 4/4/4 (as an Own Realm Closed lists)

Eldath (L)

"The Green Goddess, Mother of Guardian of Groves, the Goddess of Singing Waters"
Portfolio: Quiet places, springs, pools, peace, waterfalls
Sphere of Influence: Family, Good, Plant, Protection, Water.
Weapon: net
Follower Alignment: CG, LG, NG

Profession Bonuses

Awareness category (+10), Lore category (+5), Outdoor category (+15), Power Awareness category (+5), Power Point Development (+5), Spell category (+10).

Skill Classifications

Occupational: Fauna Lore [Own Region/Forest], Flora Lore [Own Region/Forest], Religion [Eldath]; Everyman: Herb Lore; Restricted: None.

Spell Lists

Communal Ways, Hearth Magic (EC), Holy Element (water), Purifications (OC), Tree Mastery.

Special Abilities

Can use the Calm spell from the Closed Channeling list, Calm Spirits, once per day for every two levels attained.

Prime Requisite

Memory.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Animal 2/5, Outdoor: Environmental 1/4, Weapons category 9;15;20;20;20;20

*select two spell lists as a Base lists all others cost 4/4/4 (is now considered Own Realm Open lists)
**cost is 4/4/4 (as an Own Realm Closed lists)

Finder Wyvernspur (D)

"The Nameless Bard"
Portfolio: Cycle of life, transformation of art, saurials
Sphere of Influence: Chaos, Charm, Renewal, Scalykind.
Weapon: bastard sword
Follower Alignment: CG, CN, CE

Profession Bonuses

Armor category (+5), Artistic category (+15), Communications category (+10), Influence category (+5), Lore category (+5), Power Point Development (+5), Spell category (+5).

Skill Classifications

Occupational: Music, any one Play Instrument, Religion [Finder Wyvernspur], Singing; Everyman: all other skills in the Artistic category, History; Restricted: None.

Spell Lists

Allurement*, Communal Ways, Concussion‚euro(TM)s Ways, Divine Aura, Entertaining Ways*, Serpent Law.

Special Abilities

The very presence of a priest of Finder Wyvernspur increases Artistic skill checks by 15 (must spend at least 50% of the time required to create the piece of art with the artist).

Prime Requisite

Agility.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base lists all others cost 4/4/4 (is now considered Own Realm Open lists)
**cost is 4/4/4 (as an Own Realm Closed lists)

Garagos (D)

"Lord of War, Master of All Weapons, the Reaver, Targus"
Portfolio: Destruction, plunder, skill-at-arms, slaughter
Sphere of Influence: Chaos, Destruction, Strength, War.
Weapon: long sword
Follower Alignment: CG, CN, CE

Priests of Garagos are semi-spell users of Arms/Channeling

Profession Bonuses

Armor category (+10), Athletic category (+10), Power Point Development (+5), Influence category (+10), Spell category (+5), Weapons category (+15).

Skill Classifications

Occupational: Frenzy, Religion [Garagos]; Everyman: choice of two skills in the Armor category, choice of one skill in the Combat Maneuvers skill category, Fletching, Hunting, choice of one Weapon skill; Restricted: None.

Spell Lists

Battlefield Healing, Faith‚euro(TM)s Shield, Holy Discipline, Holy Weapon, Holy Wrath.

Special Abilities

A special bonus of +25 to static maneuvers involving the Frenzy skill.

Prime Requisite

Constitution.

Specifics

Combat Maneuvers 6/14.

*select two spell lists as a Base lists all others cost 8/8 (is now considered Own Realm Open lists)
**cost is 10/10 (as an Own Realm Closed lists)

Gargauth (D)

"The Lord Who Watches, the Hidden Lord, the Tenth Lord of Nine"
Portfolio: Betrayal, cruelty, political corruption, powerbrokers
Sphere of Influence: Charm, Evil, Law, Trickery.
Weapon: dagger or throwing dagger
Follower Alignment: LE

Profession Bonuses

Awareness category (+5), Influence category (+15), Lore category (+5), Power Point Development (+5), Spell category (+10), Subterfuge category (+5), Technical/Trade: Vocational category (+10).

Skill Classifications

Occupational: Diplomacy, Religion [Gargauth]; Everyman: Bribery, Duping, Seduction, Tactics [one type of Intrigue ‚euro" Court]; Restricted: None.

Spell Lists

Allurement* (EC), Body Shifting (MC), Charades (MC), Divine Aura, Invisible Ways* (OE), Unbarring Ways* (OE).

Special Abilities

None.

Prime Requisite

Reasoning.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base lists all others cost 4/4/4 (is now considered Own Realm Open lists)
**cost is 4/4/4 (as an Own Realm Closed lists)

Gond (I)

"Wonderbringer, Lord of All Smiths, Zionil"
Portfolio: Artifice, construction, craft, smithwork
Sphere of Influence: Craft, Earth, Fire, Knowledge, Metal, Planning.
Weapon: war hammer
Follower Alignment: any

Priests of Gond are pure Channeling Alchemists

Profession Bonuses

Armor category (+10), Crafts category (+15), Influence category (+5), Lore category (+5), Spell category (+10), Weapon category (+5).

Skill Classifications

Occupational: choice of any one Crafts skill, Religion [Gond]; Everyman: any 3 other Crafts skills, any two of Appraisal and/or one of the Evaluate * skills; Restricted: None.

Spell Lists

Holy Armoring (TC), Holy Office (TC), Holy Wards (TC), Holy Weapons (TC), Holy Works (TC), Inorganic Skills (TC), Liquid/Gas Skills (TC), Other Realm Imbedding (TC), Own Realm Imbedding (TC) (does not receive Channels, Protections or Repulsions as Base lists).

Special Abilities

A special bonus of +10 to any attempt to determine the value of any object crafted from a material that the character is able to Craft.

Prime Requisite

Constitution.

Specifics

Armor: Light 2/2/2, Armor: Medium 4/4/4, Armor: Heavy 6/6/6, Science: Specialized 3/6, Technical: General 2/6, Technical: Professional 5, Technical: Vocational 4/10, Weapon 7;10;12;12;12;20;20.

*select two spell lists as a Base lists all others cost 4/4/4 (is now considered Own Realm Open lists)
**cost is 4/4/4 (as an Own Realm Closed lists)

Grumbar (G)

"Gnarly One, King of the Land Below the Roots, Boss of the Earth Elementals, Earthlord"
Portfolio: Elemental earth, solidarity, changelessness, oaths
Sphere of Influence: Cavern, Earth, Metal, Time.
Weapon: War hammer
Follower Alignment: TN, NG, LN, NE, CN

Profession Bonuses

Armor category (+10), Awareness category (+10), Influence category (+5), Power Awareness category (+5), Spell category (+10), Weapon category (+10).

Skill Classifications

Occupational: Mining, Stone-crafting, Religion [Grumbar]; Everyman: Caving, Evaluate Stone; Restricted: Boat Pilot, Diving, Flying/Gliding.

Spell Lists

Divine Magic, Earth Mastery* (EC), Elemental Summons* (EC), Faith‚euro(TM)s Shield, Holy Element, Stone Mastery, Time Lore.

Special Abilities

A special bonus of +25 to any Awareness maneuver involving the earth or stone (detecting secret doors, sloping passageways, depth underground, etc.). Requires an RR versus a 15th level effect using Self-Discipline to travel across the air or water as doing so can only be done if their life depends on it. Breaking an oath or plan requires a similar RR versus a level 15 effect.

Prime Requisite

Memory.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Environmental 2/6.

*select two spell lists as a Base lists all others cost 4/4/4 (is now considered Own Realm Open lists)
**cost is 4/4/4 (as an Own Realm Closed lists)

Gwaeron Windstrom (D)

"Master of Tracking, Tracker who Never goes Astray, the Mouth of Mielikki"
Portfolio: Tracking, ranger of the North
Sphere of Influence: Animal, Good, Knowledge, Metal, Planning.
Weapon: 2-handed sword
Follower Alignment: LG, NG, CG

Priests of Gwaeron Windstrom are semi-spell users of Arms/Channeling

Profession Bonuses

Awareness: Searching category (+10), Influence category (+5), Lore category (+5), Outdoor: Animal category (+10), Power Point Development (+5), Weapon: Missile category (+10), Weapon: Thrown category (+5).

Skill Classifications

Occupational: Tracking; Everyman: Direction Sense, Fauna Lore [Own Region], Hunting, Read Tracks, Religion [Gwaeron Windstrom], Trap Building, Set Traps; Restricted: None.

Spell Lists

Crusade, Hunting Mastery, Mending Ways (EC), the Hunter.

Special Abilities

+15 to all Read Tracks and Tracking skill checks.

Prime Requisite

Agility.

Specifics

Outdoor: Animal 1/5, Outdoor: Environmental 1/5, Urban 5 (one of the first two weapon groups must be missile or thrown).

*select two spell lists as a Base lists all others cost 8/8 (is now considered Own Realm Open lists)
**cost is 10/10 (as an Own Realm Closed lists)

Helm (I)

"The Great Guard, the Watcher, the Vigilant One"
Portfolio: Guardians, protectors, protection
Sphere of Influence: Law, Planning, Protection, Strength.
Weapon: bastard sword
Follower Alignment: LE, LG, LN
Orders: Watchers over the Fallen (lay healers, priests), Everwatch Knights (fighters, paladins), Vigilant Eyes of the Deity (paladins), He Who Watches Over Travelers (clerics), the Companions of the One True Vision (priests, fighters)

Priests of Helm are semi-spell users of Arms/Channeling

Profession Bonuses

Armor category (+10), Awareness category (+10), Lore category (+5), Power Awareness category (+5), Power Manipulation category (+5), Spell category (+5), Weapon category (+10).

Skill Classifications

Occupational: Religion [Helm], Sense Ambush; Everyman: Alertness, Armor: Heavy, choice of one skill in the Combat Maneuver skill category; Restricted: None.

Spell Lists

Crusade, Divine Aura, Faith‚euro(TM)s Shield, Holy Defenses, Holy Weapon.

Special Abilities

None.

Prime Requisite

Constitution.

Specifics

*select two spell lists as a Base lists all others cost 8/8 (is now considered Own Realm Open lists)
**cost is 10/10 (as an Own Realm Closed lists)

Hoar (D)

"The Doombringer, Assuran, Lord of the Three Thunders"
Portfolio: Poetic justice, retribution
Sphere of Influence: Fate, Law, Retribution, Travel.
Weapon: javelin
Follower Alignment: LG, LN, LE

Profession Bonuses

Armor category (+10), Awareness category (+5), Influence category (+10), Lore category (+5), Power Point Development (+5), Spell category (+5), Weapon category (+10).

Skill Classifications

Occupational: Lie Perception, Religion [Hoar]; Everyman: Interrogation, Sense Ambush; Restricted: None.

Spell Lists

Discerning Ways (St), Predictions (EC), Revenging Law**, Vengeance**, Traveler‚euro(TM)s Ways (EC).

Special Abilities

Must make an RR versus a level 15 effect using Self-Discipline to not respond to an attack or slight.

Prime Requisite

Constitution.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base lists all others cost 4/4/4 (is now considered Own Realm Open lists)
**cost is 4/4/4 (as an Own Realm Closed lists)

Ilmater (I)

"The Crying God, the Broken God, the Lord on the Rack, the One Who Endures, Ayuruk"
Portfolio: Endurance, suffering, martyrdom, perseverance.
Sphere of Influence: Good, Healing, Law, Strength, Suffering.
Weapon: unarmed strike
Follower Alignment: LG, NG, LN
Orders: Companions of the Noble Heart (paladins), Holy Warriors of Suffering (paladins), Order of the Golden Cup (fighters, paladins), Order of the Lambent Rose, Broken Ones (monks), the Disciples of St. Morgan the Taciturn, the Disciples of St. Sollars the Twice-Martyred (monks, sages), the Followers of the Unhindered Path, the Order of St. Uzurr, the Sisters of St. Jasper of the Rocks, the Weeping Friars (healers)

Priests of Ilmater are Healers with the following changes:

Skill Classifications

Occupational: Religion [Ilmater].

Spell Lists

Crusade**.

Specifics

Armor: Light 2/2/2, Armor: Medium 4/4/4, Armor: Heavy 6/6/6, Martial Arts: Strikes 4/10, Martial Sweeps and Throws 4/10.

*select two spell lists as a Base lists all others cost 4/4/4 (is now considered Own Realm Open lists)
**cost is 4/4/4 (as an Own Realm Closed lists)

Istishia (G)

"The Water Lord, King of the Water Elementals"
Portfolio: Elemental water, purification, wetness
Sphere of Influence: Destruction, Ocean, Storm, Travel, Water.
Weapon: War hammer
Follower Alignment: TN, NG, LN, CN, NE

Profession Bonuses

Armor category (+5), Awareness category (+5), Influence category (+5), Lore category (+5), Outdoor: Environmental category (+15), Power Point Development (+5), Spell category (+5), Weapon category (+5).

Skill Classifications

Occupational: Religion [Istishia], Swimming; Everyman: Boat Piloting, Crafts [Pottery], Diving, Sailing; Restricted: None.

Spell Lists

Aquatic Forms, Elemental Summons* (EC), Holy Element, Liquid Destruction*, Liquid Manipulation* (OM), Ocean Law (EC), Sailing Mastery (MC).

Special Abilities

A special bonus of +25 to all Awareness maneuvers performed underwater.

Prime Requisite

Memory.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Environmental 1/5.

*select two spell lists as a Base lists all others cost 4/4/4 (is now considered Own Realm Open lists)
**cost is 4/4/4 (as an Own Realm Closed lists)

Jergal (D)

"Lord of the End of Everything, the Pitiless One, Scribe of the Damned, the Forgotten One"
Portfolio: Fatalism, guardian of tombs, proper burial
Sphere of Influence: Fate, Law, Repose, Rune, Suffering.
Weapon: scythe
Follower Alignment: LG, LN, LE

Profession Bonuses

Influence category (+5), Lore: Magical (+5), Power Awareness category (+5), Power Manipulation category (+5), Power Point Development (+10), Spell category (+15), Weapon category (+5).

Skill Classifications

Occupational: Religion [Jergal]; Everyman: Crafts [Scribe], Undead Lore; Restricted: None.

Spell Lists

Communal Ways, Death Mastery, Doom‚euro(TM)s Law**, Physical Erosion* (OE), Symbolic Ways* (OC).

Special Abilities

+15 to RRs versus Mentalism attacks.

Prime Requisite

Memory.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Combat Maneuvers 15 and Weapons category 9;9;9;9;15;20.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Kelemvor (G)

"Lord of the Dead, Judge of the Damned"
Portfolio: Death, the dead
Sphere of Influence: Repose, Fate, Law, Protection, Travel.
Weapon: Bastard sword
Follower Alignment: LN, LG, LE
Orders: Most Solemn Order of the Silent Shroud, Eternal Order (fighters, paladins)
Creed:

  • Do not fear death, for death is the natural stage that follows life
  • Give comfort to the bereaved
  • Destroy the undead, and oppose the use of necromancy

Profession Bonuses

Influence category (+5), Lore: Magical category (+5), Power Awareness category (+5), Power Manipulation category (+5), Power Point Development (+10), Spell category (+10), Weapon category (+10).

Skill Classifications

Occupational: Religion [Kelemvor], Time Sense, Undead Lore; Everyman: Death Trance, Public Speaking; Restricted: None.

Spell Lists

Banishments, Death Mastery, Mending Ways (EC), Proselytizing, Traveler‚euro(TM)s Ways* (EC).

Special Abilities

None.

Prime Requisite

Self-Discipline.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Combat Maneuvers 15 and Weapons category 9;9;9;9;15;20.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Kossuth (G)

"The Lord of Flames, the Firelord"
Portfolio: Elemental fire, purification through fire
Sphere of Influence: Destruction, Fire, Renewal, Suffering.
Weapon: Spiked chain
Follower Alignment: CN, LE, TN, LN, NE, NG
Orders: Tendrils (clerics, priests), Braziers (clerics, priests), Disciples of the Phoenix (good monks), Brothers and Sisters of the Pure Flame (neutral monks), Disciples of the Salamander (evil monks), Black Flame Zealots (magents).

Profession Bonuses

Armor category (+10), Influence category (+5), Lore category (+5), Power Awareness category (+5), Power Manipulation category (+5), Power Point Development (+5), Spell category (+5), Weapon category (+10).

Skill Classifications

Occupational: Religion [Kossuth]; Everyman: Directed Spells (fire only); Restricted: None.

Spell Lists

Concussion‚euro(TM)s Way, Elemental Summons* (EC), Fire Mastery* (EC), Holy Element (fire), Sustain Body* (EC).

Special Abilities

A special +15 bonus to all RRs involving fire and heat attacks.

Prime Requisite

Reasoning.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Lathander (G)

"The Morninglord"
Portfolio: Spring, dawn, birth, renewal, creativity, youth, vitality, self-perfection, athletics
Sphere of Influence: Good, Nobility, Protection, Renewal, Strength, Sun.
Weapon: Light or heavy mace
Follower Alignment: CG, NG, LG
Orders: Order of the Aster (paladins, fighters, clerics, priests), Order of the Sun God (monks)

Profession Bonuses

Awareness category (+10), Lore category (+5), Power Awareness category (+5), Power Manipulation category (+5), Power Point Development (+10), Spell category (+10), Weapon category (+5).

Skill Classifications

Occupational: Public Speaking, Religion [Lathander]; Everyman: one Artistic or Athletic skill, Diplomacy; Restricted: None.

Spell Lists

Banishment, Crusade, Divine Aura, Light Mastery* (EC), Proselytizing.

Special Abilities

+15 to all RRs effects from Undead creatures (fear, loss of Constitution, etc.).

Prime Requisite

Self-Discipline.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Lliira (L)

"Our Lady of Joy"
Portfolio: Dance, festivals, happiness, joy, money, trade, wealth
Sphere of Influence: Chaos, Charm, Family, Good, Travel.
Weapon: shuriken
Follower Alignment: NG, CG, CN
Orders: The Scarlet Mummers

Profession Bonuses

Artistic category (+15), Communications category (+10), Influence category (+10), Lore category (+5), Power Point Development (+5), Spell category (+5).

Skill Classifications

Occupational: Dancing or Singing, Religion [Lliira]; Everyman: all other skills in the Artistic category, Juggling, any three Athletics skills; Restricted: Frenzy.

Spell Lists

Allurement* (EC), Divine Aura, Divine Magic, Entertaining Ways* (OM), Proselytizing, Traveler‚euro(TM)s Ways (EC).

Special Abilities

Able to relieve 1d10 exhaustion points per hour, 20% action, touch range.

Prime Requisite

Agility.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Loviator (L)

"The Maiden of Pain, the Willing Whip"
Portfolio: Hurt, agony, torment, suffering, torture
Sphere of Influence: Evil, Law, Retribution, Strength, Suffering.
Weapon: scourge
Follower Alignment: LN, NE, LE
Orders: Disciples of the White Rod (monks)

Profession Bonuses

Athletic category (+5), Body Development (+5), Influence category (+10), Power Awareness category (+5), Power Manipulation category (+10), Power Point Development (+5), Weapon category (+5).

Skill Classifications

Occupational: Religion [Loviatar], Technical/Trade: Professional [Torture]; Everyman: Acting, Duping, Seduction; Restricted: None.

Spell Lists

Dark Channels (OC), Dark Lore (OC), Doom‚euro(TM)s Law (CC), Physical Erosion** (OE), Wounding (OC).

Special Abilities

Adrenal Toughness is classified a Normal skill.

Prime Requisite

Self-Discipline.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Lurue (D)

"Unicorn Queen, Queen of Talking Beasts"
Portfolio: Talking beasts, intelligent non-humanoid creatures
Sphere of Influence: Animal, Chaos, Evil, Moon, Strength.
Weapon: short spear
Follower Alignment: CN, NG, CG

Profession Bonuses

Armor category (+5), Outdoor: Animal category (+15), Outdoor: Environmental category (+10), Power Point Development (+5), Spell category (+5), Subterfuge category (+5), Weapon category (+5).

Skill Classifications

Occupational: Lore: Obscure: (Talking Beasts Lore [Unicorns, Pegasi, Talking Owls, etc.]), Religion [Lurue]; Everyman: Animal Healing, Fauna Lore [Own Region], First Aid, Read Tracks, Tracking; Restricted: None.

Spell Lists

Animal Bonding (MC), Animal Mastery, Crusade, Divine Magic, Proselytizing, Land Forms, Summons.

Special Abilities

Animal Mastery is classified as a Normal skill. A special bonus of +25 to all Animal Mastery maneuvers.

Prime Requisite

Strength.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Animal 1/4, Outdoor: Environmental 2/5.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Malar (L)

"The Beastlord"
Portfolio: Bloodlust, evil lycanthropes, hunters, marauding beasts and monsters, stalking
Sphere of Influence: Animal, Chaos, Evil, Moon, Strength.
Weapon: claw bracer
Follower Alignment: CE, CN, NE

Priests of Malar are semi-spell users of Arms/Channeling.

Profession Bonuses

Awareness category (+10), Outdoor category (+10), Power Awareness category (+5), Power Manipulation category (+5), Power Point Development (+5), Spell category (+5), Weapon category (+10).

Skill Classifications

Occupational: Hunting, Religion [Malar]; Everyman: Control Lycanthropy, Direction Sense, Distance Running, Fauna Lore, Read Tracks, Set Traps, Tracking, Trap Building; Restricted: None.

Spell Lists

Holy Defenses, Holy Discipline, Holy Wrath, Hunting Mastery, Summons, the Hunter.

Special Abilities

None.

Prime Requisite

Agility.

Specifics

Outdoor: Animal 1/5, Outdoor: Environmental 1/5, Weapon category 4/10;6;8;8;10;15 (one of the first two weapon groups must be Martial Arts: Striking).

*select two spell lists as a Base list all others cost 8/8 (is now considered Own Realm Open list)
**cost is 10/10 (as an Own Realm Closed list)

Mask (L)

"Lord of Shadows, Master of All Thieves, the Lurking Lord"
Portfolio: Thieves, thievery, shadows
Sphere of Influence: Darkness, Evil, Luck, Trickery.
Weapon: long sword
Follower Alignment: LE, NE, CE
Orders: Circle of the Gray Ribbon (priests)

Priests of Mask are semi-spell users of Arms/Channeling

Profession Bonuses

Armor category (+5), Awareness category (+10), Spell category (+5), Subterfuge category (+15), Weapon category (+5).

Skill Classifications

Occupational: Religion [Mask]; Everyman: Detect Traps, Lock Lore, Poison Perception, Preparing Poisons, Trap Lore, choice of any one Weapon category; Restricted: None.

Spell Lists

Charades (MC), Cloaking* (OM), Mechanism‚euro(TM)s Way* (EC), Shadow Mastery (EC), the Mask, Unbarring Ways* (OE), Wyrd Mastery**.

Special Abilities

A special bonus of +20 to Poison RRs.

Prime Requisite

Agility.

Specifics

Self Control category 6, Special Defenses 25, Subterfuge: Attack 4/10, Subterfuge: Mechanics 2/6, Subterfuge: Stealth 1/5.

*select two spell lists as a Base list all others cost 8/8 (is now considered Own Realm Open list)
**cost is 10/10 (as an Own Realm Closed list)

Mielikki (L)

"Forest Queen"
Portfolio: Autumn, dryads, forest creatures, forests, rangers
Sphere of Influence: Animal, Good, Plant, Travel.
Weapon: scimitar
Follower Alignment: TN, LG, NG, CG
Orders: Order of the Unicorn‚euro(TM)s Horn (lay healers, priests, animists), Shadoweirs (nearly any good)

Profession Bonuses

Armor category (+5), Influence category (+10), Lore category (+5), Outdoor category (+15), Power Point Development (+5), Spell category (+5), Weapon category (+5).

Skill Classifications

Occupational: Fauna Lore, Flora Lore, Horticulture, Religion [Mielikki]; Everyman: Herb Lore; Restricted: Armor: Heavy.

Spell Lists

Animal Bonding (MC), Nature Domination, Nature‚euro(TM)s Lore*, Traveler‚euro(TM)s Way (EC), Tree Mastery.

Special Abilities

A special bonus to +25 all Preparing Herbs maneuvers.

Prime Requisite

Memory.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Animal 1/5, Outdoor: Environmental 1/5.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Milil (L)

"Lord of Song, One Who Watches While Music is Alive, Guardian of Singers and Troubadours"
Portfolio: Eloquence, poetry, song
Sphere of Influence: Charm, Good, Knowledge, Nobility.
Weapon: rapier
Follower Alignment: LG, NG, CG
Orders: Harmonious Order (paladins, bards)

Profession Bonuses

Armor category (+5), Artistic category (+10), Communications category (+10), Influence category (+10), Lore category (+10), Spell category (+5).

Skill Classifications

Occupational: Music, Poetry, Poetic Improvisation, Religion [Milil]; Everyman: all other skills in the Artistic category, History [Music, Poetry or Local Region]; Restricted: None.

Spell Lists

Divine Aura, Divine Magic, Entertaining Ways* (OM), Item Lore* (OM), Lores* (OM), Spirit Mastery* (OE).

Special Abilities

+15 to all skill checks involving a performance.

Prime Requisite

Agility.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Mystra (G)

"The Lady of Mysteries, the Mother of All Magic"
Portfolio: Magic, spells, the Weave
Sphere of Influence: Good, Illusion, Knowledge, Magic, Rune, Spell.
Weapon: Shuriken
Follower Alignment: NG, LN
Orders: Order of the Starry Quill (bards), Order of the Shooting Star (rangers), Knights of the Mystic Fire (paladins).

Priests of Mystra are hybrid spell users of Channeling/Essence

Profession Bonuses

Influence category (+5), Lore: Magical category (+15), Power Awareness category (+5), Power Manipulation category (+5), Power Point Development (+10), Spell category (+10).

Skill Classifications

Occupational: Religion [Mystra], Spell Lore; Everyman: Circle Lore, choice of one skill in the Power Awareness skill category, choice of one skill in the Power Manipulation skill category, choice of one skill in the Spell category; Restricted: all skills in the Armor category.

Spell Lists

Lesser Illusions* (OE), Knowledge Mastery (MC), Spell Enhancement* (OE), Spell Reins* (OE), Symbolic Ways* (OC) (does not get Protections and Repulsions as a Base list).

Special Abilities

Once per day a priest of Mystra may spontaneously regain 10% of their Power Points as a 40% action the turn before the power is regained.

Prime Requisite

Reasoning and Empathy.

Specifics

Power Manipulation 3/6, Power Point Development 4/10.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Nobanion (D)

"King of Beasts, Lord Firemane, Lion King"
Portfolio: Royalty, lions and feline beasts, good beasts
Sphere of Influence: Animal, Good, Law, Nobility.
Weapon: heavy pick
Follower Alignment: LG, NG, LN

Profession Bonuses

Armor category (+10), Outdoor category (+15), Power Point Development (+5), Subterfuge category (+5), Weapon category (+10).

Skill Classifications

Occupational: Leadership, Religion [Nobanion]; Everyman: Animal Handling, Hunting, Fauna Lore [Own Region], Read Tracks, Tracking; Restricted: None.

Spell Lists

Animal Bonding (MC), Crusade, Hunting Mastery, Land Forms, the Hunter.

Special Abilities

A special bonus of +15 to all Leadership and Hunting maneuvers.

Prime Requisite

Strength.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Animal 2/5, Outdoor: Environmental 2/5.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Oghma (G)

"The Lord of Knowledge, The Binder of What is Known"
Portfolio: Knowledge, Invention, Inspiration, bards
Sphere of Influence: Charm, Knowledge, Luck, Travel, Trickery.
Weapon: Long sword
Follower Alignment: any possible
Orders: Companions of the Silver String (bards)
Creed:

  • Encourage innovation and new thoughts, wherever they may lead
  • Collect and preserve knowledge before it is lost
  • Disseminate knowledge as widely as possible so that all can benefit from its instruction

Profession Bonuses

Communications category (+10), Influence category (+5), Lore category (+15), Power Awareness category (+5), Power Point Development category (+5), Science/Analytic category (+10), Spell category (+10).

Skill Classifications

Occupational: Religion [Oghma], Research; Everyman: all skills in the Lore category, all skills in the Science/Analytic category; Restricted: None.

Spell Lists

Charades (MC), Educating Ways (St), Guildcraft Mastery (EC), Knowledge Mastery (MC), Spirit Mastery* (OE), Traveler‚euro(TM)s Ways* (EC) (does not receive Life Mastery or Repulsions as a Base list).

Special Abilities

A special +15 to any maneuver involving explaining knowledge (as opposed to using the knowledge in action, e.g., it would apply to describing how to ride a horse, but not on the actual riding).

Prime Requisite

Memory.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Communications: Language 1/1/1.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Red Knight (D)

"Lady of Strategy, Grandmaster of the Lanceboard"
Portfolio: Strategy, planning, tactics
Sphere of Influence: Law, Nobility, Planning, War.
Weapon: long sword
Follower Alignment: LG, LN, LE

Profession Bonuses

Armor category (+10), Athletic category (+5), Influence category (+10), Power Point Development (+5), Self Control category (+5), Spell category (+5), Weapon category (+10).

Skill Classifications

Occupational: Religion [Red Knight], Tactical Games, Tactics [any one battle-oriented area]; Everyman: all Athletic Game skills, Military Organization, Situational Awareness [Combat or Large Scale Battle], choice of one Weapon skill; Restricted: Frenzy.

Spell Lists

Communal Ways, Crusade, Divine Aura, Faith‚euro(TM)s Shield, Holy Defenses, Inspiring Ways** (OC).

Special Abilities

A special +25 to any attempts discern cheating in a competition (applies to many possible skills in the Awareness category).

Prime Requisite

Reasoning.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Combat Maneuvers 3/6.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Savras (D)

"The All-Seeing, He of the Third Eye, Lord of Divination"
Portfolio: Diviners, fate, truth-speakers
Sphere of Influence: Fate, Knowledge, Law, Magic, Spell.
Weapon: dagger
Follower Alignment: LE, LG, LN

Profession Bonuses

Awareness category (+10), Communications category (+5), Influence category (+5), Lore category (+10), Power Awareness (+10), Spell category (+5).

Skill Classifications

Occupational: Divination, Religion [Savras]; Everyman: Lie Perception, Meditation; Restricted: None.

Spell Lists

Communal Ways, Discerning Ways, Divine Magic, Holy Trances, Spiritual Vision.

Special Abilities

A special bonus of +15 to any maneuver to discern or help discern truth.

Prime Requisite

Self-Discipline.

Specifics

Character must make an RR versus a level 15 effect using Self-Discipline to tell a lie or allow a lie to be told in their presence. Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

SelŻne (I)

"Our Lady of Silver, the Moonmaiden"
Portfolio: Moon, stars, navigation, prophecy, questors, good and neutral lycanthropes
Sphere of Influence: Chaos, Good, Moon, Protection, Travel.
Weapon: heavy mace
Follower Alignment: CG, CN, NG
Orders: Swords of the Lady, Oracles of the Moon (seers, bards, priests), Pact of the New Moon (non-evil lycanthropes), Silverstars (priests)

Profession Bonuses

Armor category (+5), Influence category (+10), Lore category (+10), Outdoor: Environmental category (+5), Power Point Development (+5), Spell category (+5), Weapon category (+10).

Skill Classifications

Occupational: Navigation, Religion [Sel√Ľne], Star-gazing; Everyman: Astronomy, Control Lycanthropy, Spell Lore; Restricted: None.

Spell Lists

Cleansing (OC/OM), Communal Ways, Far Voice** (MC), Lofty Bridge* (OE), Proselytizing, Traveler‚euro(TM)s Ways (EC).

Prime Requisite

Memory.

Specifics

All spells in the Cleansing spell list has a target of ‚eurooe1 target‚euro with a range of Touch and does not receive the Transfer-type spells. Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Shar (G)

"Mistress of the Night, Lady of Loss, Dark Goddess"
Portfolio: Dark, night, loss, forgetfulness, unrevealed secrets, caverns, dungeons, the Underdark
Sphere of Influence: Cavern, Darkness, Evil, Knowledge.
Weapon: Chakram
Follower Alignment: NE, LE, CE
Orders: Dark Justicars, Order of the Dark Moon (monks), Nightbringers (NPCs only)
Creed:

  • Place your trust in the Mistress of the Night, for she will lead you through the darkness
  • Never forget a slight or a loss, for those who hurt you must suffer in kind
  • Never forget that the darkness is your friend, hiding your secrets and cloaking you from the suffering and pain of the world

Profession Bonuses

Awareness category (+10), Communications category (+10), Influence category (+5), Lore category (+10), Power Awareness category (+10), Power Point Development (+5), Subterfuge category (+10), Spell category (+10).

Skill Classifications

Occupational: Public Speaking, Religion [Shar]; Everyman: Disguise, Duping, Spell Lore; Restricted: None.

Spell Lists

Communal Ways, Dark Channels (OC), Dark Lore (OE), Darkness (OE), Proselytizing, Summons (does not receive Life Mastery and Repulsions as a Base list).

Prime Requisite

Reasoning.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Sharess (D)

"The Dancing Lady, Mother of Cats, Bast"
Portfolio: Hedonism, sensual fulfillment, festhalls, cats
Sphere of Influence: Chaos, Charm, Good, Travel, Trickery.
Weapon: claw hammer
Follower Alignment: NG, CN, CG
Orders: Eyes of the Evening (werecats)

Profession Bonuses

Armor category (+5), Artistic category (+10), Communications category (+10), Influence category (+10), Power Point Development (+5), Spell category (+10).

Skill Classifications

Occupational: Religion [Sharess], Seduction; Everyman: two skills in the Artistic category; Restricted: None.

Spell Lists

Allurement* (EC), Charades (MC), Divine Aura, Divine Magic, Holy Element.

Special Abilities

Able to transform into a house cat at level 1, small cat at level 3, a large cat at level 5, a lion or tiger at level 10, lesser warcat at level 15 and a greater warcat at level 25. All stats are based on those found in Creatures and Monsters. The character is unable to cast spells while in form and it takes one turn to change fully costing 8 exhaustion points.

Prime Requisite

Presence.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Shaundakul (L)

"Rider of the Winds, the Helping Hand"
Portfolio: Travel, exploration, long-range traders, portals, miners, caravans
Sphere of Influence: Air, Chaos, Portal, Protection, Trade, Travel.
Weapon: 2-handed sword
Follower Alignment: CG, CN, CE
Orders: Fellowship of the Next Mountain (rangers, priests, clerics), the Knights of the Shadow Sword (fighters, rangers), the Riders of the West Wind (clerics, priests, rangers)

Profession Bonuses

Armor: Light category (+10), Communications category (+5), Influence category (+5), Lore category (+5), Outdoor category (+10), Power Awareness category (+5), Power Point Development (+5), Spell category (+5).

Skill Classifications

Occupational: Orienteering, Religion [Shaundakul]; Everyman: Direction Sense, Riding, Weather Watching; Restricted: None.

Spell Lists

Holy Wind, Nature‚euro(TM)s Lore, Lofty Bridge* (OE), Mind‚euro(TM)s Door* (OM), Traveler‚euro(TM)s Ways (EC) (does not receive Repulsions as a Base list).

Special Abilities

Up to -20 points of penalties applied to maneuvers while moving can be ignored.

Prime Requisite

Constitution.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Animal 2/5, Outdoor: Environmental 2/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Shiallia (D)

"The Golden Dancer in the Glades, Daughter of the High Forest, the Lady of the Woods, Sister Goddess"
Portfolio: Woodland glades, woodland fertility, growth, the High Forest, Neverwinter Wood
Sphere of Influence: Animal, Good, Plant, Renewal.
Weapon: quarterstaff
Follower Alignment: LG, NG, CG

Profession Bonuses

Armor: Light category (+5), Communication category (+5), Influence category (+5), Outdoor category (+15), Power Point Development (+5), Spell category (+10), Weapon category (+5).

Skill Classifications

Occupational: Fauna Lore [Own Region], Flora Lore [Own Region], Herb Lore, Religion [Shiallia]; Everyman: Animal Handling, Animal Healing, Horticulture, Using Prepared Herbs; Restricted: None.

Spell Lists

Animal Mastery (OC), Communal Ways, Nature‚euro(TM)s Lore (OC), Plant Mastery* (OC), Summons (animal only), Tree Mastery.

Special Abilities

Animal Mastery is classified as a Normal skill. A special bonus of +15 to Animal Healing skill checks.

Prime Requisite

Self-Discipline.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Animal 2/5, Outdoor: Environmental 1/4, Weapons category 9;9;9;9;15;20.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Siamorphe (D)

"The Divine Right"
Portfolio: Nobles, rightful noble rule, human royalty
Sphere of Influence: Knowledge, Law, Nobility, Planning.
Weapon: light mace
Follower Alignment: LG, LN, LE

Profession Bonuses

Armor category (+10), Influence category (+15), Lore category (+5), Power Point Development (+5), Spell category (+5), Weapon category (+10).

Skill Classifications

Occupational: Administration, Diplomacy, Religion [Siamorphe]; Everyman: all skills in the Influence skill category, Heraldry, History [Own Region]; Restricted: None.

Spell Lists

Crusade, Divine Aura, Holy Symbol, Holy Trances, Holy Weapon.

Special Abilities

A special bonus of +15 to all maneuvers of a political nature.

Prime Requisite

Self-Discipline.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Silvanus (G)

"Oak Father, the Forest Father, Treefather"
Portfolio: Wild nature, druids
Sphere of Influence: Animal, Plant, Protection, Renewal, Water.
Weapon: Maul
Follower Alignment: TN, NG, NE, LN, CN
Creed:

  • Preserve the balance of life and death, birth and decay
  • Respect nature in all its savagery, and revere the world in all is natural beauty
  • Protect the wild places from the further encroachment of civilization

Profession Bonuses

Armor category (+5), Influence category (+10), Lore category (+5), Outdoor category (+15), Power Point Development (+5), Spell category (+5), Weapon category (+5).

Skill Classifications

Occupational: Horticulture, Fauna Lore, Flora Lore, Religion [Silvanus]; Everyman: Herb Lore; Restricted: None.

Spell Lists

Holy Element (air and water), Nature Domination, Nature‚euro(TM)s Lore, Summons (local wildlife), Tree Mastery (does not receive Channels and Repulsions as a Base list).

Prime Requisite

Memory.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Animal 2/5, Outdoor: Environmental 1/5.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Sune (G)

"Firehair, Lady Firehair, the Lady of Love"
Portfolio: Beauty, love, passion
Sphere of Influence: Chaos, Charm, Good, Protection.
Weapon: Whip
Follower Alignment: CG, NG, CN
Orders: Order of the Ruby Rose/Order of the Reddest Rose (fighters, paladins, bards)
Creed:

  • Seek beauty and love in all its forms
  • Follow your passions in love and art wherever you heart may lead you
  • Celebrate the creation of beauty, and share it so that all can revel in the joy of life

Profession Bonuses

Awareness category (+5), Influence category (+20), Lore category (+5), Power Point Development (+5), Self Control category (+5), Spell category (+10).

Skill Classifications

Occupational: Religion [Sune]; Everyman: Appraisal, one Artistic: Active skill, Dance, Disguise, Seduction; Restricted: any Armor skill.

Spell Lists

Allurement* (EC), Divine Magic, Faith‚euro(TM)s Shield, Proselytizing.

Prime Requisite

Self-Discipline.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Talona (L)

"The Lady of Poison, Mistress of Disease, Mother of all Plagues"
Portfolio: Disease, poison
Sphere of Influence: Chaos, Destruction, Evil, Torment.
Weapon: unarmed strike
Follower Alignment: CN, NE, CE
Orders: Followers of the Plague

Profession Bonuses

Lore category (+10), Power Awareness category (+5), Power Manipulation category (+5), Power Point Development (+10), Subterfuge category (+5), Spell category (+10), Technical/Trade: Professional category (+5).

Skill Classifications

Occupational: Diagnostics [Disease], Religion [Talona]; Everyman: Poison Lore, Second Aid, Using Prepared Herbs; Restricted: None.

Spell Lists

Dark Channels (OC), Dark Summons* (OE), Diseases (OC), Insect Mastery, Necromancy (OC), Purifications (OC) (does not get Channels and Repulsions as a Base list).

Special Abilities

A special bonus of +20 to all RRs versus disease. A special bonus of +10 to all RRs versus poison.

Prime Requisite

Constitution.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Talos (G)

"The Destroyer, the Storm Lord"
Portfolio: Storms, destruction, rebellion, conflagrations, earthquakes, vortices
Sphere of Influence: Chaos, Destruction, Evil, Fire, Storm.
Weapon: any type of spear
Follower Alignment: CE, NE, CN
Orders: Lords of the Tempest (magicians), Circle of Rust and the Worm (sages, mystics)

Profession Bonuses

Armor category (+10), Directed Spells (+5), Lore category (+5), Outdoor: Environmental category (+10), Power Point Development (+5), Spell category (+5), Weapon category (+10).

Skill Classifications

Occupational: Religion [Talos], Weather Watching; Everyman: None; Restricted: None.

Spell Lists

Gas Destruction* (OE/OC), Holy Wind, Holy Wrath, Light Law (OE), Weather Ways* (OC) (does not receive Life Mastery or Repulsions as a Base list).

Prime Requisite

Constitution.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, any Artistic skill 4/10, Outdoor: Environmental 1/5. Priests of Talos cannot create anything that lasts (whether it is art, architecture, or a magical item).

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Tempus (G)

"Lord of Battles, the Foehammer"
Portfolio: War, battle, warriors
Sphere of Influence: Chaos, Protection, Strength, War.
Weapon: Battle axe
Follower Alignment: CN, CG, CE
Orders: Order of the Steel Fang (any fighting class), Order of the Broken Blade (clerics, priests)
Creed:

  • Be fearless
  • Never turn away from a fight
  • Obey the rules of war

Priests of Tempus as semi-spell users of Arms/Channeling

Profession Bonuses

Armor category (+10), Athletic category (+10), Power Point Development (+5), Influence category (+10), Spell category (+5), Weapons category (+15).

Skill Classifications

Occupational: Military Organization, Religion [Tempus]; Everyman: choice of one skill in the Armor category, choice of one skill in the Combat Maneuvers skill category, Heraldry, Hunting, Leadership, Riding, choice of one Weapon skill. Restricted: None.

Spell Lists

Battlefield Healing, Crusade, Faith‚euro(TM)s Shield, Holy Weapon, Holy Wrath.

Special Abilities

A special bonus of +25 to all Influence maneuvers during a battle.

Prime Requisite

Constitution.

Specifics

*select two spell lists as a Base list all others cost 8/8 (is now considered Own Realm Open list)
**cost is 10/10 (as an Own Realm Closed list)

Tiamat (L)

"Nemesis of the Gods, the Avaricious, the Dragon Queen"
Portfolio: Chessenta, evil dragons, evil reptiles, greed
Sphere of Influence: Evil, Law, Scalykind, Tyranny.
Weapon: heavy pick
Follower Alignment: LN, NE, LE

Profession Bonuses

Armor category (+5), Awareness category (+5), Influence category (+5), Power Manipulation category (+5), Spell category (+10), Subterfuge category (+5), Urban category (+10), Weapon category (+5).

Skill Classifications

Occupational: Dragon Lore, Religion [Tiamat]; Everyman: Acting, Bribery, Duping; Restricted: None.

Spell Lists

Body Shifting (MC), Holy Discipline, Holy Wrath, Invisible Ways* (OE), Serpent Law.

Prime Requisite

Reasoning.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Torm (L)

"The True, the True Deity, the Loyal Fury"
Portfolio: Duty, loyalty, obedience, paladins
Sphere of Influence: Good, Healing, Law, Protection, Strength.
Weapon: great sword
Follower Alignment: LG, NG, LN
Orders: Order of the Golden Lion (paladin, fighter), Eye of Justice (any seeking redemption), Girded Healers (lay healers, healers, priests)

Priests of Torm as semi-spell users of Arms/Channeling

Profession Bonuses

Armor category (+10), Awareness category (+10), Lore category (+5), Power Awareness category (+5), Power Manipulation category (+5), Power Point Development (+5), Spell category (+5), Weapon category (+5).

Skill Classifications

Occupational: Religion [Torm], Sense Ambush; Everyman: choice of one skill in the Combat Maneuver skill category, Leadership, Lie Perception, Riding; Restricted: None.

Spell Lists

Crusades, Faith‚euro(TM)s Shield, Holy Discipline, Holy Defenses, Holy Weapon (does not receive Channels as a Base list).

Prime Requisite

Constitution.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Special Defenses category 30. A priest of Torm must make an RR versus a level 15 effect using Self-Discipline to not follow a superior‚euro(TM)s orders.

*select two spell lists as a Base list all others cost 8/8 (is now considered Own Realm Open list)
**cost is 10/10 (as an Own Realm Closed list)

Tymora (I)

"Lady Luck, the Lady Who Smiles, Our Smiling Lady"
Portfolio: Adventurers, good fortune, skill, victory
Sphere of Influence: Good, Knowledge, Luck, Protection, Travel.
Weapon: shuriken
Follower Alignment: NG, CN, CG
Orders: Fellows of Free Fate (clerics, priests), Testers, Fatemakers (bards)

Profession Bonuses

Awareness category (+5), Influence category (+10), Lore category (+5), Power Awareness category (+5), Power Point Development (+5), Subterfuge category (+5), Spell category (+5).

Skill Classifications

Occupational: Religion [Tymora], Star-gazing; Everyman: Gambling, Trickery; Restricted: None.

Spell Lists

Communal Ways, Knowledge Mastery (MC), Proselytizing, Traveler‚euro(TM)s Ways (EC), Wyrd Mastery**.

Special Abilities

When expending Fate Points the player rolls d100 and on a 1-40 the Fate Point is not lost but the character gets the benefits as if it had been spent.

Prime Requisite

Self-Discipline.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Tyr (G)

"The Even-Handed, the Maimed God, the Just God, Grimjaws"
Portfolio: Justice
Sphere of Influence: Good, Knowledge, Law, Retribution, War.
Weapon: Long sword
Follower Alignment: Knight of the Holy Judgment (paladins), Knights of the Merciful Sword (paladins), Hammers of Grimjaws (high level paladins)
Orders:

Profession Bonuses

Awareness category (+10), Communications category (+5), Influence category (+10), Lore category (+5), Power Point Development (+5), Spell category (+5), Weapon category (+10).

Skill Classifications

Occupational: Lie Perception, Religion [Tyr]; Everyman: Poison Perception, Special Location Awareness, Technical/Trade: Vocational [Law (Local)]; Restricted: None.

Spell Lists

Crusade, Discerning Ways, Holy Defense, Holy Vision* (MC), Holy Wrath, Proselytizing.

Special Abilities

A special bonus of +15 to any maneuver to discern or help discern truth.

Prime Requisite

Presence.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Ubtao (G)

"Creator of Chult, Founder of Mezro, Father of the Dinosaurs, the Deceiver"
Portfolio: Creation, jungles, Chult, the Chultans, dinosaurs
Sphere of Influence: Planning, Plant, Protection, Scalykind.
Weapon: Heavy pick
Follower Alignment: NG, CN, TN, NE, NG

Profession Bonuses

Armor category (+5), Influence category (+5), Lore category (+10), Outdoor category (+15), Power Point Development (+5), Spell category (+5), Weapon category (+5).

Skill Classifications

Occupational: Fauna Lore [Dinosaurs], Region Lore [Chultan], Religion [Ubtao], Survival [Jungle]; Everyman: History [Chultan]; Restricted: None.

Spell Lists

Communal Ways, Divine Magic, Holy Defenses, Nature Domination, Nature‚euro(TM)s Lore, Serpent Law.

Special Abilities

A special bonus of +15 to all maneuvers in jungles.

Prime Requisite

Memory.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Animal 2/4, Outdoor: Environmental 1/4, Weapons category 9;9;9;9;15;20.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Ulutiu (D)

"The Eternal Sleeper, Father of Giants‚euro(TM) Kin, the Lord in the Ice"
Portfolio: Glaciers, polar environments, arctic dwellers
Sphere of Influence: Animals, Cold, Law, Ocean, Protection.
Weapon: long spear or short spear
Follower Alignment: LG, LN, LE

Profession Bonuses

Armor category (+5), Influence category (+5), Lore category (+10), Outdoor category (+15), Power Point Development (+5), Spell category (+5), Weapon category (+5).

Skill Classifications

Occupational: Religion [Ulutiu], Survival [Arctic]; Everyman: Hunting, Leadership; Restricted: None.

Spell Lists

Communal Ways, Divine Magic, Holy Defenses, Holy Element (ice/cold), Nature Domination, Nature‚euro(TM)s Lore.

Special Abilities

A special bonus of +15 to all maneuvers in the arctic.

Prime Requisite

Memory.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Animal 2/4, Outdoor: Environmental 1/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Umberlee (I)

"The Bitch Queen, Queen of the Deeps, Panzuriel"
Portfolio: Currents, oceans, sea winds, waves
Sphere of Influence: Chaos, Destruction, Evil, Water.
Weapon: trident
Follower Alignment: CE, CN, NE

Profession Bonuses

Armor category (+5), Awareness category (+5), Influence category (+5), Lore category (+5), Outdoor: Environmental category (+15), Power Point Development (+5), Spell category (+5), Weapon category (+5).

Skill Classifications

Occupational: Religion [Umberlee], Swimming; Everyman: Boat Piloting, Directed Spells (water only), Sailing; Restricted: Caving.

Spell Lists

Aquatic Forms, Fluid Destruction* (OC/OE), Holy Element (water), Holy Wrath, Water Mastery* (EC) (does not receive Channels or Repulsions as a Base list).

Special Abilities

A special bonus of +25 to all Awareness maneuvers performed underwater.

Prime Requisite

Memory.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Environmental 1/5.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Uthgar (L)

"Father of the Uthgardt, the Battle Father"
Portfolio: Physical strength, Uthgardt barbarian tribes
Sphere of Influence: Animal, Chaos, Retribution, Strength, War.
Weapon: battle axe or one appropriate to tribe
Follower Alignment: see Orders below
Orders: Black Lion tribe (CG barbarians), Black Raven tribe (CE barbarians), Blue Bear tribe (CE barbarians), Elk tribe (CN barbarians), Gray Wolf tribe (CN barbarians), Great Worm tribe (CG barbarians), Griffon tribe (TN barbarians), Red Tiger tribe (CN barbarians), Sky Pony tribe (CN barbarians), Tree Ghost tribe (NG barbarians), Thunderbeast tribe (CN barbarians)

Priests of Uthgar as semi-spell users of Arms/Channeling

Profession Bonuses

Armor category (+10), Athletic: Brawn category (+10), Athletic: Endurance category (+5), Combat Maneuvers category (+5), Power Point Development (+5), Spell category (+5), Weapon category (+10).

Skill Classifications

Occupational: choice of one skill in the Athletic: Brawn skill category; choice of one skill in the Athletic: Endurance skill category, Religion [Uthgar]; Everyman: all other skills in Athletic: Brawn skill category, all other skills in the Athletic: Endurance skill category, Survival [Northern climes]; Restricted: None.

Spell Lists

Animal Bonding (MC), Crusade, Holy Discipline, Holy Weapon, Holy Wrath (does not receive Channels and Repulsions as Base list).

Special Abilities

+15 to all RRs versus all effects generated by Undead (loss of Constitution, Fear, etc.).

Prime Requisite

Constitution.

Specifics

*select two spell lists as a Base list all others cost 8/8 (is now considered Own Realm Open list)
**cost is 10/10 (as an Own Realm Closed list)

Valkur (D)

"Captain of the Waves, the Mighty"
Portfolio: Favorable winds, naval combat, ships
Sphere of Influence: Air, Chaos, Good, Water, Protection.
Weapon: cutlass
Follower Alignment: NG, CG, CN

Profession Bonuses

Armor category (+5), Awareness category (+5), Influence category (+5), Lore category (+5), Outdoor: Environmental (+15), Power Point Development (+5), Spell category (+5), Weapon category (+5).

Skill Classifications

Occupational: Religion [Valkur], Swimming; Everyman: Boat Piloting, Leadership, Rope Mastery, Sailing; Restricted: None.

Spell Lists

Aquatic Forms, Holy Element (sea water), Holy Wind, Ocean Law (EC), Sea Mastery (MC), Sailing Mastery (MC).

Special Abilities

A special bonus of +15 to all maneuvers performed while on a ship or boat.

Prime Requisite

Constitution.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Environmental 1/5.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Velsharoon (D)

"Archmage of Necromancy (OC), Lord of the Forgotten Crypt, the Vaunted"
Portfolio: Liches, necromancy, necromancers, undeath
Sphere of Influence: Death, Evil, Magic, Undeath.
Weapon: quarterstaff
Follower Alignment: LN, CN, NE

Priests of Velsharoon are hybrid spell users of Channeling/Essence

Profession Bonuses

Lore: Magical category (+5), Power Awareness category (+5), Power Manipulation category (+5), Power Point Development (+10), Science/Analytic: Advanced (+10), Spell category (+10), Technical/Trade category (+5).

Skill Classifications

Occupational: Religion [Velsharoon], Undead Lore; Everyman: Crafts [Embalming], Technical/Trade: Professional [Anatomy and Physiology]; Restricted: None.

Spell Lists

Death Mastery, Necromancy (OC), Proselytizing, Spirit Domination, Spiritual Visions (does not receive Life Mastery as a Base list).

Special Abilities

A special +15 bonus to any roll involving Undead.

Prime Requisite

Memory.

Specifics

Combat Maneuvers 15 and Weapons category 9;9;9;9;15;20.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Waukeen (L)

"Merchant‚euro(TM)s Friend"
Portfolio: Money, trade, wealth
Sphere of Influence: Knowledge, Protection, Trade, Travel.
Weapon: nunchaku
Follower Alignment: TN, LN, CN, NG, NE

Profession Bonuses

Armor category (+5), Communication category (+10), Influence category (+15), Power Point Development (+5), Spell category (+5), Weapon category (+10).

Skill Classifications

Occupational: Appraisal, Religion [Waukeen], Trading; Everyman: all skills in the Influence skill category, choice of three Languages (spoken), choice of one Language (written), Trading Lore; Restricted: Stalking.

Spell Lists

Divine Magic, Holy Defenses, Holy Symbol, Holy Watch, Summons.

Special Abilities

A special bonus of +15 on any attempt to discern the value of an object.

Prime Requisite

Self-Discipline.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)