Mind over Matter - Chapter 5

Copyright Phillip A. Ellis © 2013

Edited by Terence Wynne for The Guild Companion

"The caster of this psion is alerted as far as one minute in advance if someone is planning violence against him."

Mind Over Matter: a Psionics Companion for RMSS/RMFRP

Although the lists in this, the previous chapter, and the following chapters are based on those in both the Spell User's Companion and in the earlier editions of Spacemaster, rather than replicating them exactly, I have modified details, in some cases completely rewritten, discarded and added new psions. The use of metrical parameters has been changed to imperial ones, and in most cases these have been revised downwards, to reflect a less systematised (and less potent) form of psionic ability.

Chapter Five: The School of Visions

5.1: Empath

Lvl Name AoE Duration Range
1 Transfer I self touch
2 Clotting III self P self
3 Cut Repair self P self
4 Pain Relief True self P self
5 Tissue Repair self P self
6 Clotting True self P self
7 Fracture Repair self P self
8 Mask Pain self P self
9 Cut Repair True self P self
10 Transfer II self touch
11 Neutralize Poison self P self
12 Tissue Repair True self P self
13 Mask Pain True self P self
14 Fracture Repair True self C touch
15 Transfer True self P self
16 Regeneration self P self
17 Neutralize Disease self P self
18 Healing self P self
19 Lord Empath self P 100'
20 Regeneration True self P touch
25 Empathic Trance self varies self
30 Empathic Bond 1 target P self
50 Empath self varies self
1—Transfer I (P*)
The caster of this psion need only touch an injured party, and one wound, poison, or disease is transferred to the caster in only one round (both target and the caster must be 'static' while this occurs. This transfer costs one PP per 'wound' (GM discretion as to what constitutes a wound, though in general any single specific result from a damage chart is one wound). Transfer effectively heals the wound on the target and transfers it to the caster. Theoretically, even a first-level caster could transfer any injury—though he might not survive long thereafter. Once transferred, the injuries are as if the telepath had actually received them (for example, he begins to bleed, etc.), and can be healed using the psions on this list. All of the psions on this list, other than Transfer itself, are subconscious, and are triggered automatically by the caster's unconscious mind. In this way, a caster might Transfer wounds; pass out from pain, hits, etc.; and his body will automatically begin healing until the caster is out of PPs. Empaths have an intuitive understanding of how much they can take before assuming a fatal burden (the GM should do a quick analysis) and normally their instincts for self-preservation will prevent a fatal Transferral.
2—Clotting III (SH*)
This psion will close a wound that bleeds up to three hits per round in severity. The caster cannot move appreciably, or the wound will reopen.
3—Cut Repair (SH*)
This psion will permanently reduce a wound by one hit per round of bleeding. When the bleeding has completely stopped completely, the wound is totally healed (that is, if a wound bleeds for more than one hit per round, this psion may be cast once per round, so that, each time it is cast, the bleeding is reduced by one hit per round in total).
4—Pain Relief True (SH*)
With this psion, one hit of concussion damage is healed per round.
5—Tissue Repair (SH*)
With this psion, the caster is able to repair one damaged (but not destroyed) muscle or tendon. This requires ten minutes to achieve.
6—Clotting True (SH*)
With this psion, any one bleeding wound is instantly closed. Cut Repair is still needed to completely heal the wound.
7—Fracture Repair (SH*)
With this psion, one bone or cartilage which is broken, but neither shattered nor destroyed, is repaired. The process takes ten minutes to complete.
8—Mask Pain (SH*)
This psion allows the caster to absorb an additional fifty percent of his normal total hits before losing consciousness.
9—Cut Repair True (SH*)
Any one wound is instantly closed and fully healed when using this psion.
10—Transfer II (P*)
The caster of this psion need only touch an injured party, and all of wounds, poisons, and diseases afflicted him are transferred to the caster in only one round (both target and the caster must be 'static' while this occurs. This transfer costs ten PPs per target. Once transferred, the injuries are as if the telepath had actually received them (for example, he begins to bleed, etc.), and can be healed using the psions on this list. All of the psions on this list, other than Transfer, are subconscious, and are triggered automatically by the caster's unconscious mind. In this way, a caster might Transfer wounds, pass out from pain, hits, etc., and his body will automatically begin healing until the caster is out of PPs. Empaths have an intuitive understanding of how much they can take before assuming a fatal burden (the GM should do a quick analysis) and normally their instincts for self-preservation would prevent a fatal Transferral.
11—Neutralise Poison (SH*)
When this psion is cast, one poison is the psion's target, and it must make a RR against the psion. RR failure means that the poison is permanently rendered harmless, and the caster is immune to this poison for forever. The process takes one minute.
12—Tissue Repair True (SH*)
The caster of this psion is able to heal one damaged muscle or tendon in a minute. If the muscle or tendon is destroyed, the process takes ten minutes.
13—Mask Pain True (SH*)
This psion allows the caster to absorb as many hits as he normally could before losing consciousness. Note that the hits may never exceed his total hits plus CO.
14—Fracture Repair True (SH*)
The caster of this psion is able to repair one damaged or shattered bone or cartilage in one minute. If the bone or cartilage is destroyed, the process takes ten minutes.
15—Transfer True (H*)
With this psion, the caster may expend fifteen PP, and take on any number of wounds upon himself, moving from patient to patient, if desired. Once transferred, the injuries are as if the telepath had actually received them (for example, he begins to bleed, etc.), and can be healed using the psions on this list. All of the psions on this list, other than the Transfer itself, are subconscious, and are triggered automatically by the caster's unconscious mind. In this way, a caster might Transfer wounds, pass out from pain, hits, etc., and his body will automatically begin healing until the caster is out of PPs. Empaths have an intuitive understanding of how much they can take before assuming a fatal burden (the GM should do a quick analysis) and normally their instinct for self-preservation would prevent a fatal Transferral.
16—Regeneration (SH*)
With this psion, the caster heals five hits per round of concussion damage.
17—Neutralise Disease (SH*)
When this psion is cast, one disease is the psion's target, and it must make a RR against the psion. RR failure means that the disease is permanently rendered harmless, and the caster is immune to this disease for forever. The process takes one minute.
18—Healing (SH*)
With this psion, three hits per level of the caster are healed per round.
19—Lord Empath (H*)
The caster may, using this psion, reach out telepathically, and take one wound, poison, or disease from the target at a distance of up to one hundred feet. Due to the strain and complexity of this procedure, only one wound may be taken and healed at a time, in this way. Once transferred, the injuries are as if the telepath had actually received them (for example, he begins to bleed, etc.), and can be healed using the psions on this list. All of the psions on this list, other than Transfer itself, are subconscious, and are triggered automatically by the caster's unconscious mind. In this way, a caster might Transfer wounds, pass out from pain, hits, etc., and his body will automatically begin healing until the caster is out of PPs. Empaths have an intuitive understanding of how much they can take before assuming a fatal burden (the GM should do a quick analysis) and normally his instinct for self-preservation would prevent a fatal Transferral.
20—Regeneration True (SH*)
The caster of this psion is able to regenerate lost limbs, damaged or destroyed organs, (excluding the brain) all while in a trance. Because of the nature of such injuries, the wound is not transferred, even though a Transfer psion must be cast to establish a linkage between the caster and the injured party. The patient's limbs or organs are regenerated in 1d100 minutes (GM's discretion, since the time varies with the severity) and the target's body is kept alive by the caster's body. After the healing, the caster lapses into a coma equal, in numbers of hours, to the number of minutes of healing required, while the caster recovers.
25—Empathic Trance (SH*)
This psion allows the caster the unique ability to cast more than one psion simultaneously upon themselves. The normal limit is one psion for every ten levels (rounded up) at a time, but more are possible is the caster's life is otherwise endangered. The caster may draw on as many as thrice his daily allotment of PPs, but is incapable of casting any more psions until they catch up (that is, for example, if three days' worth of PPs are used, they cannot cast any psions for three days). The caster is in a trance for the duration of the healing process.
30—Empathic Bond (H*)
The caster of this psion must be touching the target when this psion is initially cast. Afterwards, any wound taken by the target is automatically transferred to the caster, so long as the caster and the target remain in range. The caster may break the psion either temporarily or permanently at any time. The caster's unconsciousness will suspend it in any case if the caster is on the brink of dying.
50—Empath (H*)
Once this psion is cast, the caster has free use of any of the psions above. The only limitation is that a new Empath psion must be cast for every target and set of injuries (for example, the caster takes on a set of injuries, casts Empath, heals, takes on another set of injuries, and must cast Empath again).

5.2: Mind Detection

Lvl Name AoE Duration Range
1 Presence 10' r/lvl C caster
2 Mind's Touch varies caster
3 Mind Pattern 1 target C 10'/lvl
4 Resist Probing self C caster
5 Pattern Store 1 target 10'/lvl
6 Pattern Analysis 1 target 10'/lvl
7 Mind Location 1 target C 100'/lvl
8 Mind Compass 1 target C 1000'/lvl
9 Presence True 10' r C 100'/lvl
10 Awareness 10' r/lvl C caster
11 Psion Veil self 10 min/lvl caster
12 Proximity Warning 10' r/lvl 1 hour /lvl caster
13 Mind Tracking 1 target 1 hour/lvl 100'/lvl
14 Mass Patterning 10' r/lvl C caster
15 Awareness True 10' r/lvl C caster
16 Minds Touch True varies C caster
17 Resist Probing True self 10 min/lvl caster
18 Proximity Warning True 10' r/lvl 1 hour/lvl caster
19 Mass Pattern Analysis 10' r/lvl 10'/lvl
20 Mind Location 1 target C 5 miles/lvl
25 Mind Compass True 1 target C unlimited
30 Mind Tracking True 1 target varies 0.5 miles/lvl
50 Mind Location True 1 target C unlimited
1—Presence (I*)
As long as the caster concentrates, the caster of this psion is aware of the presence of all sentient or thinking beings within the area of effect.
2—Minds Touch (P*)
This psion makes the caster aware of the presence of all thinking or sentient beings within the area of effect. This area is equivalent to a static cone with a fifteen degree angle extending out to a distance of twenty feet per level of the caster. The cone is not moveable, and it is set to the facing of the caster.
3—Mind Pattern (P*)
The caster of this psion gains a general idea of the target entity's race and level; the entity being scanned must be within range and either visible or previously detected by Presence.
4—Resist Probing (U*)
The caster of this psion gains a +25 bonus to his RR against any attempts to gain information or to Pattern Store him, using psions on this list. This psion is not cumulative with similar psions on this, or any other list.
5—Pattern Store (P*)
The caster of this psion stores the mental pattern of the target. This can later be used to locate that specific being through Mind Pattern, Mind Location, or Mind Compass.
6—Pattern Analysis (I*)
The caster of this psion learns the race, profession, and level of the target.
7—Mind Location (I)
The caster of this psion gets both the direction and distance to any one unshielded mind which the caster has Pattern Stored.
8—Mind Compass (I)
The caster of this psion gets the direction to any unshielded mind, that they desire and that he has previously Pattern Stored.
9—Presence True (P*)
The caster of this psion can, as long as he concentrates, be aware of the presence of all sentient or thinking beings within the area of effect. A different area of effect can be chosen each round, so long as the caster continues to concentrate.
10—Awareness (I*)
The caster of this psion is aware of the presence of all sentient or thinking beings as well as a general knowledge of the actions of each being within the area of effect. For example, the caster will know that a specific being may be casting a spell, but not what that spell is, or that the being may be reading, but not what is being read.
11—Psion Veil (U*)
This psion conceals the fact the caster possesses any form of psionic power from probing intellects. This also prevents any other information from being gained.
12—Proximity Warning (S*)
The caster of this psion is immediately alerted (even awakened from sleep) when a presence enters the area of effect. The caster's comrades can be filtered to not trigger the psion, so long as they have been Pattern Stored.
13—Mind Tracking (I)
The caster of this psion is constantly aware of both the direction and distance to any one unshielded mind which he has Pattern Stored.
14—Mass Patterning (I)
The caster of this psion gains a general idea of all known thinking or sentient beings' race and level, within the area of effect. The entities must be, if not in sight, then previously located via Presence.
15—Awareness True (I)
The caster of this psion is aware of the presence of all sentient or thinking beings as well as the actions of each being within the area of effect. For example, the caster will know that a specific being may be casting a spell, and that the spell is a Firebolt spell at target X.
16—Minds Touch True (P*)
This psion makes the caster aware of the presence of all thinking or sentient beings within the area of effect. This area is equivalent to a cone with a fifteen degree angle extending out to a distance of twenty feet per level of the caster. The cone is moveable, but it is always set to the facing of the caster.
17—Resist Probing True (U*)
The caster of this psion gains a bonus to his RR, equal to +2 per level, against any attempts to gain information or to Pattern Store him using psions on this list. This psion is not cumulative with similar psions on this, or any other list.
18—Proximity Warning True (S*)
The caster of this psion is immediately alerted (even awakened from sleep) when a presence enters the area of effect. The caster learns the following about each disturbing presence: race, profession, and level. The caster's comrades can be filtered to not trigger the psion, so long as they have been Pattern Stored.
19—Mass Pattern Analysis (I*)
The caster of this psion learns the race, profession, and level of all known targets in the area of effect. The beings must be, if not in sight, then previously detected by Presence.
20—Mind Location (I)
The caster of this psion is constantly aware of both the direction and distance to any one unshielded mind which he has Pattern Stored.
25—Mind Compass True (I)
The caster of this psion gets the direction to any unshielded mind, that he desires and that he has previously Pattern Stored. The target must be on the same plane of existence as the caster.
30—Mind Tracking True (I)
The caster of this psion is constantly aware of both the direction and distance to any one unshielded mind which he has Pattern Stored. The duration is until this psion has either been cancelled or dispelled.
50—Mind Location True (I)
The caster of this psion is constantly aware of both the direction and distance to any one unshielded mind which he has Pattern Stored. The target must be on the same plane of existence as the caster. If the caster so desires, he may choose to extend the Awareness to a fifty-foot radius around the target.

5.3: Mind in the Past

Lvl Name AoE Duration Range
1 Origins self touch
2 Flash Behind I self 1 second touch
3 Past Insight 1 target C 1 yard/lvl
4 Ancestral Vision 1 target 1 yard/lvl
5 Item Purpose self touch
6 Past Sight I self C touch
7 Flash Behind II self C touch
8 Delving self touch
9 Past Patterning self self
10 Past Sight II self C touch
11 Past Compass self varies touch
12 Flash Behind III self self
13 Past Locations self C touch
14 Past Sight III self C touch
15 Psychometry self touch
16 Past Compass True self varies touch
17 Flash Behind True self self
18 Past Sight IV self C touch
19 Event Lock self 1 min/lvl self
20 Past Analysis 1 target 10'
25 Past Sight V self C touch
30 Psychometry True self touch
50 Past Sight True self C touch
1—Origins (I)
This psion gives the area of origin (the plane if demonic or of extra-planar origin), the race of the being that made it, and when it was made (within ten percent of the item's actual age).
2—Flash Behind I (I)
The caster of this psion gets a 'flash,' a silent image of an event associated with a given item or place, up to one day in the past per level of the caster. The image is of a random, but relatively significant, event. The flash is too quick for the caster to make out more than the most prominent persons or nearby objects.
3—Past Insight (P)
The caster of this psion gains a limited insight into the target's past. The insight gained is sketchy at best, but it could contain, for example, the target's birth date, personal environment, notable events, notable personalities, and so on.
4—Ancestral Vision (P)
The caster of this psion gets a 'flash,' a silent image of an ancestor of a given target. The image is of a random, but relatively significant, ancestor.
5—Item Purpose (I)
The caster of this psion gains detailed understanding of the original intended purpose of a given item or location.
6—Past Sight I (I)
The caster gains a vision of an event associated with a given item or place, up to one day in the past per level of the caster. The image is of a random, but relatively significant, event. The caster's view of the past lasts as long as the caster concentrates. In this case, the caster is in a trance. The caster also receives auditory input and can travel up and down the time range at up to ten times the normal speed (that is, if the caster has a vision that lasts, say, at least a minute, he can travel up or down at least ten minutes).
7—Flash Behind II (I)
The caster of this psion gets a 'flash,' a silent image of an event associated with a given item or place, up to one year in the past per level of the caster. The image is of a random, but relatively significant, event. The flash is too quick for the caster to make out more than the most prominent persons or nearby objects.
8—Delving (I)
This psion combines the abilities of both Origins and Item Purpose, and it also provides the name of the creator, the exact date and location of construction, and the material making up the item.
9—Past Patterning (I*)
The caster may use this psion while in a Past Sight. It saves the image or the mental pattern of a person that can be used with another Past Sight to key into that saved image in another place or time. Having used Past Patterning, that is, on one particular being, the other Past Sight will reveal another vision of that same being, and so on.
10—Past Sight II (I)
The caster gains a vision of an event associated with a given item or place, up to one year in the past per level of the caster. The image is of a random, but relatively significant, event. The caster's view of the past lasts as long as the caster concentrates. In this case, the caster is in a trance. The caster also receives auditory input and can travel up and down the time range at up to ten times the normal speed (that is, if the caster has a vision that lasts, say, at least a minute, they can travel up or down at least ten minutes).
11—Past Compass (I)
When cast before a Past Sight, this psion allows the caster to scan the past rapidly, and to seek the temporal location of significant events.
12—Flash Behind III (I)
The caster of this psion gets a 'flash,' a silent image of an event associated with a given item or place, up to one decade in the past per level of the caster. The image is of a random, but relatively significant event. The flash is too quick for the caster to make out more than the most prominent persons or nearby objects.
13—Past Locations (I)
If the caster has a general description concerning an event or a place relating to an item to be used in a Past Sight, casting this psion first will key on to the event or place in time most closely matching the described event or place.
14—Past Sight III (I)
The caster gains a vision of an event associated with a given item or place, up to one decade in the past per level of the caster. The image is of a random, but relatively significant, event. The caster's view of the past lasts as long as the caster concentrates. In this case, the caster is in a trance. The caster also receives auditory input and can travel up and down the time range at up to ten times the normal speed (that is, if the caster has a vision that lasts, say, at least a minute, they can travel up or down at least ten minutes).
15—Psychometry (P)
When the caster of this psion holds an item or stands in a place of significance, he is able to gain a number of Flashes Behind of important situations, places or people who have been associated physically with the object or the place in question. This psion provides a flash for each significant event or person associated with the item or place. The range into the past is theoretically unlimited. This psion, and the information received, is very much up to the GM's discretion: An unimportant item which has never had a significant user will garner no visions, for example.
16—past Compass True (I)
When cast before a Past Sight, this psion allows the caster to scan the past rapidly, and to seek the temporal and spatial location of significant events.
17—Flash Behind True (I)
The caster of this psion gets a 'flash,' a silent image of an event associated with a given item or place, up to the point of creation. The image is of a random, but relatively significant, event. The flash is too quick for the caster to make out more than the most prominent persons or nearby objects.
18—Past Sight IV (I)
The caster gains a vision of an event associated with a given item or place, up to one century in the past per level of the caster. The image is of a random, but relatively significant, event. The caster's view of the past lasts as long as the caster concentrates. In this case, the caster is in a trance. The caster also receives auditory input and can travel up and down the time range at up to ten times the normal speed (that is, if the caster has a vision that lasts, say, at least a minute, they can travel up or down at least ten minutes).
19—Event Lock (I*)
This psion allows the caster to stop concentration while using Past Sight. The caster is, essentially, locked in the past time and place. Though the caster has not physically travelled there, he is able to cast psions from both the Mind's Detection and Mind's Eye lists for this psion's duration. There is a chance equal to one percent per decade in the past multiplied by the minutes stayed that the caster is unable to return, his body becoming a mindless vegetable in the present while his mind is caught up in the past.
20—Past Analysis (I*)
This psion allows the caster, while casting a Past Sight, to perform a Pattern Analysis (Mind Detection list) on anyone in his sight. This psion does not entail any risks, unlike Event Lock.
25—Past Sight V (I)
The caster gains a vision of an event associated with a given item or place, up to one millennia in the past per level of the caster. The image is of a random, but relatively significant, event. The caster's view of the past lasts as long as the caster concentrates. In this case, the caster is in a trance. The caster also receives auditory input and can travel up and down the time range at up to ten times the normal speed (that is, if the caster has a vision that lasts, say, at least a minute, they can travel up or down at least ten minutes).
30—Psychometry True (P)
When the caster of this psion holds an item or stands in a place of significance, he is able to gain a number of Past Sights of important situations, places or people who have been associated physically with the object or the place in question. This psion provides a vision for each significant event or person associated with the item or place. The range into the past is theoretically unlimited. The caster also gains a detailed understanding of a given item or place's original intended purpose, the area of origin of the item or place, or plane if it is of extra-planar origin, the race of the being who made it, and when it was made (within ten percent of the actual age). This psion, and the information received, is very much up to the GM's discretion: an unimportant item which has never had a significant user will garner no visions, for example.
50—Past Sight True (I)
The caster gains a vision of an event associated with a given item or place, up to an unlimited point in the past. The image is of a random, but relatively significant event. The caster's view of the past lasts as long as the caster concentrates. In this case, the caster is in a trance. The caster also receives auditory input and can travel up and down the time range at up to ten times the normal speed (that is, if the caster has a vision that lasts, say, at least a minute, they can travel up or down at least ten minutes).

5.4: Mind's Eye

Lvl Name AoE Duration Range
1 Fortune Telling 1 target C 1 yard/lvl
2 Intuition self self
3 Death's Vision 1 target self
4 Forewarning I self 1 hour 1 yard/lvl
5 Penetrating Sight self C self
6 Watch I self C 10'
7 Fate's Vision 1 target 10'
8 Far View self C 10'/lvl
9 Moving Eye I self C 10'
10 See Invisible self C self
11 Forewarning III self 3 hours 10'/lvl
12 Empathic Vision 1 target triggered 5 miles/lvl
13 Death's Warning True self 10'
14 Empathic Warning 1 target triggered 1 plane
15 Watch II self C 10'
16 Moving Eye II self C 10'/lvl
17 Forewarning True self triggered 100'/lvl
18 Lord Sight self C 100'/lvl
19 Fate's Vision True 1 target triggered 10'
20 Watch True self 1 min/lvl self
25 Sight True self 1 min/lvl 100'/lvl
30 Far Empathic Vision 1 target triggered 1 plane
50 Mind's Eye self 10 min/lvl 5 miles/lvl
1—Fortune Telling (P)
The caster of this psion gains a limited amount of insight into a given target's probable future. The insight gained into the target's future is sketchy at best. Examples of the type of information gained include such examples as the rough number of children to be sired, the possible future happiness of the target, his probable future socio-economic status, and so forth.
2—Intuition (I)
The caster of this psion gains a vision of what will probably happen to him if he takes a specified action within a minute.
3—Death's Vision (I)
The caster of this psion gains a vision of the events surrounding the death of any one being through the eyes of the deceased. The caster also gains a view of the killer (if any). The caster must be within ten feet of the corpse, who must have died within a number of years equal to, or less than, the caster's level.
4—Forewarning I (I)
The caster of this psion is alerted as far as one minute in advance if someone is planning violence against him. The caster does not gain specific details of who will attack or where the attack will occur.
5—Penetrating Sight (P)
The caster is able to see through any solid material up to a yard thick.
6—Watch (P)
The caster of this psion may choose a point up to ten feet away, and he will have a field of vision from that point. The caster may rotate the field of vision, but it may not be moved from that spot.
7—Fate's Vision (I)
If the target of the psion is likely to receive, as determined by the GM, a violent death or near-death due to assassination, murder, heart attack, etc., within a day, the caster receives a momentary vision of the event, including the perpetrator (if any).
8—Far View (P)
The point of view of the caster of this psion may be moved independently from the caster, but the caster would have to be able to physically go there (so the view cannot travel through physical objects, a closed door, and so forth).
9—Moving Eye (P)
The caster of this psion may choose a point up to ten feet away, and he will have a field of vision from that point. The caster may rotate the field of vision, and it may be moved from that spot, but only up to a distance of up to ten feet from that initial spot.
10—See Invisible (P)
The caster is able to see invisible beings and objects, including those that have been made invisible by psionics.
11—Forewarning III (I)
The caster of this psion is alerted as far as one minute in advance if someone is planning violence against him. The caster does not gain specific details of who will attack or where the attack will occur.
12—Empathic Vision (I)
The caster of this psion can key this psion to any one being that has been Pattern Stored. If the keyed entity is killed or in an immediately life-threatening situation within this psion's range, the caster is immediately aware of it. If the being is killed, the caster gains a vision of the being's death as per Death's Vision. The caster may never have more than one Empathic Vision active at any time, but the caster may freely cancel it and cast another.
13—Death's Vision True (I)
The caster of this psion gains a vision of the events surrounding the death of any one being through the eyes of the deceased. The caster also learns exactly who is the killer (if any), and the reason or reasons why the target died. The caster must be within ten feet of the corpse, who must remain reasonably intact; there are no limits on the age of the corpse. A couple of bones or teeth is not 'intact,' but a complete skeleton is.
14—Empathic Warning (I)
The caster of this psion can key this psion to any one being that has been Pattern Stored. If the keyed entity is killed or in an immediately life-threatening situation within this psion's range, the caster is immediately aware of it. The caster may never have more than one Empathic Warning active at any time, but the caster may freely cancel it and cast another.
15—Watch II (P)
The caster of this psion may choose a point up to ten feet away per level, and he will have a field of vision from that point. The caster may rotate the field of vision, but it may not be moved from that spot.
16—Moving Eye II (P)
The caster of this psion may choose a point up to ten feet per level away, and he will have a field of vision from that point. The caster may rotate the field of vision, and it may be moved from that spot, but only up to a distance of up to ten feet per level from that initial spot.
17—Forewarning True (I)
The caster of this psion is alerted as far as one minute in advance if someone is planning violence against him. The caster does not gain specific details of who will attack or where the attack will occur.
18—Lord Sight (P)
The point of view of the caster of this psion may be moved independently from the caster, at a rate of up to 25' per round. The view can travel through physical objects, a closed door, and so forth.
19—Fate's Vision True (I)
If the target of the psion is likely to receive, as determined by the GM, a violent death or near-death due to assassination, murder, heart attack, etc., the caster receives a momentary vision of the event, including the perpetrator (if any), no matter how far into the future.
20—Watch True (P)
The caster of this psion may choose a point up to ten feet away per level, and he will have a field of vision from that point. The caster may rotate the field of vision, but it may not be moved from that spot.
25—Sight True (P)
The point of view of the caster of this psion may be moved independently from the caster, at a rate of up to 25' per round. The view can travel through physical objects, a closed door, and so forth. The caster does not need to concentrate while the point of view is stationary.
30—Far Empathic Vision (I)
The caster of this psion can key this psion to any one being that has been Pattern Stored. If the keyed entity is killed or in an immediately life-threatening situation within this psion's range, the caster is immediately aware of it. If the being is killed, the caster gains a vision of the being's death as per Death's Vision. The caster may never have more than one Empathic Vision active at any time, but the caster may freely cancel it and cast another.
50—Mind's Eye (P)
The point of view of the caster of this psion may be moved independently from the caster, at a rate of up to five miles per round. The view can travel through physical objects, a closed door, and so forth. The caster does not need to concentrate while the point of view is stationary.

5.5: Mind's Truth

Lvl Name AoE Duration Range
1 Emotion Touch 1 target 1 rnd touch
2 Xeno Emotion Touch 1 target 1 rnd touch
3 Thought Scan 1 target 1 rnd/lvl 50'
4 Truth I 1 statement 20'
5 Thought Analysis 1 target 1 rnd 60'
6 Xeno Thought Scan 1 target 1 rnd/lvl 50'
7 Thought Search 1 target C 100'
8 Truth III 3 statements 3 min 20'
9 Xeno Thought Analysis 1 target 1 rnd 60'
10 Far Thought Scan 1 target 1 rnd/lvl 250'/lvl
11 Truth V 5 statements 5 min 30'
12 Mind Scan 1 target 1 rnd/lvl 60'
13 Memory Search 1 target C 100'
14 Truthtrance I 25' radius 1 hour self
15 Xeno Mind Scan 1 target 1 rnd/lvl 60'
16 Far Mind Scan 1 target 1 rnd/lvl 250'/lvl
17 Xeno Truthtrance I 25' radius 1 hour self
18 Truthtrance III 25' radius 3 hours self
19 Xeno Truthtrance III 25' radius 3 hours self
20 Mind Probe 1 target 1 rnd/lvl 60'
25 Truth True 1 statement/lvl 1 min/lvl 50'
30 Xeno Mind Probe 1 target 1 rnd/lvl 60'
50 Truthsaying 25' radius 5 hours self
1—Emotion Touch (I)
The caster of this psion receives detailed information about the target's current emotional state, such as whether the target is depressed, angry, happy, frightened, and so on. The target of this psion must be the same species as the caster.
2—Xeno Emotion Touch (I)
The caster of this psion receives detailed information about the target's current emotional state, such as whether the target is depressed, angry, happy, frightened, and so on. The target of this psion does not have to be the same species as the caster.
3—Thought Scan (IM)
The caster of this psion receives the surface thoughts of the target. If the target makes his RR by 25 or more, he realizes what is happening. The target must be of the same species as the caster.
4—Truth I (I*)
The caster of this psion is able to tell whether a specific statement made by the target is a deliberate lie. This psion must be cast immediately before the statement in question. In addition, the target may make a RR, but at -50, against lie detection with any Acting skill that the target possesses as a bonus. If the target succeeds in his RR, the caster is uncertain about the veracity of the statement, but the caster will never be fooled into believing a lie is the truth. In addition, the caster must have at least five skill ranks in the spoken version of the language being used.
5—Thought Analysis (IM)
The caster of this psion receives the surface thoughts, reasoning and thought patterns of the target. If the target makes his RR by 25 or more, he realizes what is happening. The target must be of the same species as the caster.
6—Xeno Thought Scan (IM)
The caster of this psion receives the surface thoughts of the target. If the target makes his RR by 25 or more, he realizes what is happening. The target does not have to be of the same species as the caster.
7—Thought Search (IM)
The caster of this psion is allowed to use a key word, phrase, or image to key in on a specific surface thought group. The caster must then use Thought Scan, Xeno Thought Scan, or Mind Scan to actually read those thoughts.
8—Thought III (I*)
The caster of this psion is able to tell whether up to three specific statements made by the target are a deliberate lie. This psion must be cast immediately before the first statement in question, and all three statements must be made within the time of duration. In addition, the target may make a RR, but at -50, against lie detection with any Acting skill that the target possesses as a bonus. If the target succeeds in his RR, the caster is uncertain about the veracity of the statement, but the caster will never be fooled into believing a lie is the truth. In addition, the caster must have at least five skill ranks in the spoken version of the language being used.
9—Xeno Thought Analysis (IM)
The caster of this psion receives the surface thoughts, reasoning and thought patterns of the target. If the target makes his RR by 25 or more, he realizes what is happening. The target of this psion does not have to be the same species as the caster.
10—Far Thought Scan (IM)
The caster of this psion receives the surface thoughts of the target. If the target makes his RR by 25 or more, he realizes what is happening. If the target is out of sight, that target must have previously been Pattern Stored. The target may or may not be of the same species as the caster.
11—Truth V (I*)
The caster of this psion is able to tell whether up to five specific statements made by the target are a deliberate lie. This psion must be cast immediately before the first statement in question, and all three statements must be made within the time of duration. In addition, the target may make a RR, but at -50, against lie detection with any Acting skill that the target possesses as a bonus. If the target succeeds in his RR, the caster is uncertain about the veracity of the statement, but the caster will never be fooled into believing a lie is the truth. In addition, the caster must have at least five skill ranks in the spoken version of the language being used.
12—Mind Scan (IM)
The caster of this psion receives the surface thoughts, reasoning and thought patterns of the target. The caster may also scan the target's conscious memories. If the target makes his RR by 25 or more, he realizes what is happening. The target of this psion must be the same species as the caster.
13—Memory Search (IM)
The caster of this psion is allowed to use a key word, phrase, or image to key in on a specific memory. The caster must then use Mind Scan or Mind Probe to actually read those thoughts.
14—Truthtrance I (I)
With this psion, all deliberate lies within the area of effect are detected. The caster becomes immobile, and unable to speak save for stating the truth or the lie of each statement in question during the trance. The caster also requires three rounds to enter or leave the trance. The target must be present for the duration of the psion for it to have full effect, and he is able to make a RR as per the Truth psions. The caster can be awakened from his trance before the duration is finished if his name is called. The target of this psion must be the same species as the caster.
15—Xeno Mind Scan (IM)
The caster of this psion receives the surface thoughts, reasoning and thought patterns of the target. The caster may also scan the target's conscious memories. If the target makes his RR by 25 or more, he realizes what is happening. The target of this psion does not have to be the same species as the caster.
16—Far Mind Scan (IM)
The caster of this psion receives the surface thoughts, reasoning and thought patterns of the target. The caster may also scan the target's conscious memories. If the target makes his RR by 25 or more, he realizes what is happening. If the target is out of sight, that target must have previously been Pattern Stored. The target of this psion may or may not be the same species as the caster.
17—Xeno Truthtrance I (I)
With this psion, all deliberate lies within the area of effect are detected. The caster becomes immobile, and unable to speak save for stating the truth or the lie of each statement in question during the trance. The caster also requires three rounds to enter or leave the trance. The target must be present for the duration of the psion for it to have full effect, and they are able to make a RR as per the Truth psions. The caster can be awakened from his trance before the duration is finished if his name is called. The target of this psion does not have to be the same species as the caster.
18—Truthtrance III (I)
With this psion, all deliberate lies within the area of effect are detected. The caster becomes immobile, and only able to speak save for stating the truth or the lie of each statement in question during the trance. The caster also requires three rounds to enter or leave the trance. The target must be present for the duration of the psion for it to have full effect, and they are able to make a RR as per the Truth psions. The caster can be awakened from his trance before the duration is finished if his name is called. The target of this psion must be the same species as the caster.
19—Xeno Truthtrance III (I)
With this psion, all deliberate lies within the area of effect are detected. The caster becomes immobile, and only able to speak save for stating the truth or the lie of each statement in question during the trance. The caster also requires three rounds to enter or leave the trance. The target must be present for the duration of the psion for it to have full effect, and they are able to make a RR as per the Truth psions. The caster can be awakened from his trance before the duration is finished if his name is called. The target of this psion does not have to be the same species as the caster.
20—Mind Probe (IM)
The caster of this psion receives the surface thoughts, reasoning and thought patterns of the target. The caster may also scan the target's conscious and subconscious memories. If the target makes his RR by 25 or more, he realizes what is happening. The target of this psion must be the same species as the caster.
25—Truth True (I)
The caster of this psion is able to tell whether up to one specific statement per level, made by the target, are a deliberate lie. This psion must be cast immediately before the first statement in question, and all three statements must be made within the time of duration. In addition, the target may make a RR, but at -50, against lie detection with any Acting skill that the target possesses as a bonus. If the target succeeds in his RR, the caster is uncertain about the veracity of the statement, but the caster will never be fooled into believing a lie is the truth. In addition, the caster must have at least five skill ranks in the spoken version of the language being used.
30—Xeno Mind Probe (IM)
The caster of this psion receives the surface thoughts, reasoning and thought patterns of the target. The caster may also scan the target's conscious and subconscious memories. If the target makes his RR by 25 or more, he realizes what is happening. The target of this psion does not have to be the same species as the caster.
50—Truthsaying (I)
With this psion, all deliberate lies within the area of effect are detected. The caster is at -50 to all actions, but is able to speak freely. The caster also requires three rounds to enter or leave the trance. The target must be present for the duration of the psion for it to have full effect, and they are able to make a RR as per the Truth psions. The target of this psion may or may not be the same species as the caster.