Forgotten Realms Deities - The Gnome Pantheon

Copyright Charles Morris © 2013

Edited by Terence Wynne for The Guild Companion

"Father of Fish and Fungus, the Forest Gnome, the Masked Leaf"

"Father of Fish and Fungus, the Forest Gnome, the Masked Leaf"
Portfolio: Forest gnomes, nature, travel
Sphere of Influence: Animal, Gnome, Good, Plant, Travel.
Weapon: half spear
Follower Alignment: LG, NG, CG

Profession Bonuses

Awareness category (+10), Influence category (+10), Lore category (+5), Outdoor group (+5), Power Point Development (+5), Spell category (+5), Weapon category (+10).

Skill Classifications

Occupational: Duping, Orienteering, Religion [Baervan Wildwanderer]; Everyman: Bribery, Diplomacy, Disguise, Public Speaking, Trading; Restricted: None.

Spell Lists

Animal Bonding (MC), Holy Defenses, Summons, Traveler‚euro(TM)s Way (EC), Tree Mastery.

Special Abilities

None.

Prime Requisite

Reasoning.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Subterfuge: Mechanics 3/9, Subterfuge: Stealth 2/5.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Baravar Cloakshadow (L)

"The Sly One, Master of Illusion, Lord in Disguise"
Portfolio: Illusions, deception, traps, wards
Sphere of Influence: Gnome, Good, Illusion, Protection, Trickery.
Weapon: dagger
Follower Alignment: LG, NG, CG

Profession Bonuses

Awareness category (+10), Influence category (+10), Power Awareness category (+5), Power Point Development (+5), Subterfuge category (+10), Spell category (+10).

Skill Classifications

Occupational: Religion [Baravar Cloakshadow]; Everyman: Camouflage, Disguise, Hiding, Hiding Items, Lie Perception, Locate Hidden; Restricted: None.

Spell Lists

Charades (MC), Divine Magic, Lesser Illusions* (OE), Shield Mastery* (OE), Spirit Law, Unbarring Ways* (OE).

Special Abilities

A special bonus of +15 to all skills involving discerning a mystery or concealment.

Prime Requisite

Memory.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Subterfuge: Mechanics 5, Subterfuge: Stealth 2/7, Spell List ‚euro" Discerning Ways 6/6/6.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Callarduran Smoothhands (I)

"Deep Brother, Master of Stone, Lord of Deepearth"
Portfolio: Stone, the Underdark, mining, the svirfneblin
Sphere of Influence: Cavern, Craft, Earth, Gnome.
Weapon: battle axe
Follower Alignment: NG, TN, NE, LN, CN

Profession Bonuses

Armor category (+5), Awareness category (+10), Crafts category (+10), Lore category (+5), Outdoor: Environmental category (+10), Subterfuge category (+5), Weapon category (+5).

Skill Classifications

Occupational: Mining, Religion [Callarduran Smoothhands]; Everyman: Gemcutting, Race Lore [the Svirfneblin]; Restricted: None.

Spell Lists

Earth Mastery* (EC), Metal Crafting (C&R), Item Enhancements (C&R), Stone Crafting (C&R).

Prime Requisite

Constitution.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Flandal Steelskin (I)

"Master of Metal, the Great Steelsmith"
Portfolio: Mining, physical fitness, smiting, metal working
Sphere of Influence: Craft, Gnome, Good, Metal.
Weapon: war hammer
Follower Alignment: LG, NG, CG

Priests of Flandal Steelskin are pure Channeling Alchemists

Profession Bonuses

Armor category (+10), Crafts category (+15), Spell category (+10), Technical/Trade category (+10), Weapon category (+5).

Skill Classifications

Occupational: choice of one skill in the Crafts skill category, Religion [Flandal Steelskin]; Everyman: all other skills in the Crafts skill category; Restricted: None.

Spell Lists

Holy Armoring (TC), Holy Office (TC), Holy Wards (TC), Holy Weapons (TC), Holy Works (TC), Inorganic Skills (TC), Liquid/Gas Skills (TC), Other Realm Imbedding (TC), Own Realm Imbedding (TC) (does not receive Channels, Life Mastery or Repulsions as Base list).

Special Abilities

A special bonus of +25 to any attempt to determine the quality of craftsmanship on any given item. A special bonus of +15 to any Locate Hidden maneuvers involving crafted materials (including secret doors and other constructed objects).

Prime Requisite

Agility.

Specifics

Armor: Light 2/2/2, Armor: Medium 4/4/4, Armor: Heavy 6/6/6, Science: Specialized 3/6, Technical: General 2/6, Technical: Professional 5, Technical: Vocational 4/10, Weapon 7;10;12;12;12;20;20.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Gaerdal Ironhand (L)

"The Stern, Shield of the Golden Hills"
Portfolio: Vigilance, combat, martial defense
Sphere of Influence: Gnome, Good, Law, Protection, War.
Weapon: war hammer
Follower Alignment: LG, NG, LN

Profession Bonuses

Armor category (+10), Athletic category (+5), Awareness category (+5), Influence category (+10), Spell category (+5), Weapons category (+15).

Skill Classifications

Occupational: Military Organization, Religion [Gaerdal Ironhand]; Everyman: choice of one skill in the Combat Maneuvers skill category, choice of one skill in the Armor category, choice of one Weapon skill; Restricted: None.

Spell Lists

Battlefield Healing, Crusade, Faith‚euro(TM)s Shield, Holy Weapon, Holy Wrath.

Special Abilities

A special bonus of +25 to all influence maneuvers during a battle.

Prime Requisite

Strength.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Animal 2/7, Outdoor: Environmental 2/7, Weapons category 3/9;4;6;6;8;9.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Garl Glittergold (G)

"The Joker, the Priceless Gem, the Sparkling Wit, the Watchful Protector"
Portfolio: Protection, humor, trickery, gem cutting, gnomes
Sphere of Influence: Craft, Gnome, Good, Law, Protection, Trickery.
Weapon: Battle axe
Follower Alignment: LG, NG, LN

Profession Bonuses

Armor category (+10), Crafts category (+10), Power Awareness category (+5), Spell category (+5), Subterfuge category (+10), Urban category (+5), Weapon category (+5).

Skill Classifications

Occupational: Religion [Garl Glittergold]; Everyman: Diplomacy, History [Gnomish], one Metal- or Stone-crafting skill; Restricted: None.

Spell Lists

Charades (MC), Mechanism‚euro(TM)s Way* (EC), Metal Crafting (C&R), Faith's Shield, Stone Crafting (C&R).

Prime Requisite

Memory.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Segojan Earthcaller (I)

"Earthfriend, Lord of the Barrow"
Portfolio: Earth, nature, the dead
Sphere of Influence: Cavern, Earth, Gnome, Good.
Weapon: heavy mace
Follower Alignment: LG, NG, CG

Profession Bonuses

Armor category (+5), Influence category (+10), Lore category (+5), Outdoor category (+15), Power Point Development (+5), Spell category (+5), Weapon category (+5).

Skill Classifications

Occupational: Religion [Segojan Earthcaller]; Everyman: Caving, Diplomacy, Mining, Trading; Restricted: None.

Spell Lists

Death Mastery, Land Forms, Nature Domination, Nature‚euro(TM)s Lore, Stone Mastery.

Special Abilities

A special bonus of +15 to all moving maneuvers made while in a gnome burrow.

Prime Requisite

Memory.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Animal 2/5, Outdoor: Environmental 1/4, Weapons category 9;9;9;9;15;20, Spell List ‚euro" Holy Element (earth) 6/6/6.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Urdlen (I)

"The Crawler Below"
Portfolio: Greed, bloodlust, evil, hatred, uncontrolled impulse, spriggans
Sphere of Influence: Chaos, Earth, Evil, Gnome, Hatred.
Weapon: claw bracer
Follower Alignment: NE, CE, CN

Profession Bonuses

Armor category (+10), Influence category (+10), Lore category (+5), Power Awareness (+5), Power Manipulation (+5), Spell category (+5), Subterfuge category (+5), Weapon category (+5).

Skill Classifications

Occupational: Religion [Urdlen], Sense Ambush; Everyman: Acting, Duping, Frenzy, choice of one skill in the Combat Maneuver skill category; Restricted: None.

Spell Lists

Curses (OC), Dark Lore (OC), Earth Mastery* (EC), Faith‚euro(TM)s Shield, Holy Wrath (does not receive Life Mastery or Repulsions as a Base list).

Special Abilities

None.

Prime Requisite

Constitution.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Combat Maneuvers 10, Self Control category 3, Weapon category 4;6;9;9;15;20.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)