Forgotten Realms Deities - The Elven Pantheon

Copyright Charles Morris © 2013

Edited by Terence Wynne for The Guild Companion

"Labelas Enoreth: The Lifegiver, Lord of the Continuum, the One-Eyed God, the Philosopher, the Sage at Sunset."

Aerdrie Faenya (I)

"Queen of the Avariels, the Winged Mother"
Portfolio: Air, weather, avians, rain, fertility, avariels
Sphere of Influence: Air, Animal, Chaos, Elf, Good, Storm.
Weapon: quarterstaff
Follower Alignment: NG, CG, CN

Profession Bonuses

Influence category (+10), Outdoor: Environmental category (+15), Power Point Development (+5), Spell category (+10), Weapon category (+10).

Skill Classifications

Occupational: Religion [Aerdrie Faenya], Weather Watching; Everyman: Flying/Gliding; Restricted: None.

Spell Lists

Air Mastery* (EC), Divine Magic, Holy Element (air or lightning), Holy Wind, Weather Ways* (OC).

Special Abilities

None.

Prime Requisite

Agility.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Environmental 1/5.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Angharradh (G)

"Queen of Arvandor, the Triune Goddess"
Portfolio: Birth, defense, fertility, planting, spring, wisdom
Sphere of Influence: Chaos, Elf, Good, Knowledge, Plant, Protection, Renewal.
Weapon: long spear or short spear
Follower Alignment: NG, CG, CN

Profession Bonuses

Awareness category (+10), Influence category (+10), Lore category (+5), Power Awareness category (+5), Spell category (+10), Outdoor: Environmental category (+5), Weapon category (+5).

Skill Classifications

Occupational: Religion [Angharradh]; Everyman: Farming, Midwifery; Restricted: None.

Spell Lists

Knowledge Mastery (MC), Nature's Law (OC), Tree Mastery.

Prime Requisite

Agility.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Corellon Larethian (G)

"First of the Seldarine, Coronal of Arvandor, Creator of the Elves, Preserver of Life, the Protector, Ruler of All Elves"
Portfolio: Magic, music, arts, crafts, war, the elven race, poetry, bards, warriors
Sphere of Influence: Chaos, Elf, Good, Magic, Protection, War.
Weapon: Long sword
Follower Alignment: CG, NG, CN
Creed:

  • Protect the traditions and works of your race
  • Create great examples of magic and beauty
  • Be ever vigilant against the evil hordes

Profession Bonuses

Armor category (+5), Artistic category (+10), Awareness category (+5), Crafts category (+10), Lore category (+5), Power Awareness category (+5), Power Manipulation category (+5), Weapons category (+5).

Skill Classifications

Occupational: Religion [Corellon Larethian], Spell Lore; Everyman: History [Elven], Spell Mastery; Restricted: None.

Spell Lists

Crusade, Divine Aura, Divine Magic, Shield Mastery* (OE), Spell Enhancement* (OE), Spell Reins* (OE).

Prime Requisite

Empathy

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Deep Sashelas (I)

"Lord of the Undersea, the Dolphin Prince"
Portfolio: Oceans, sea elves, knowledge, creation
Sphere of Influence: Chaos, Elf, Good, Knowledge, Water.
Weapon: trident
Follower Alignment: CG, CN, NG

Profession Bonuses

Armor category (+5), Awareness category (+5), Influence category (+5), Lore category (+10), Outdoor: Environmental category (+15), Spell category (+5), Weapon category (+5).

Skill Classifications

Occupational: Religion [Deep Sashelas], Swimming; Everyman: Diplomacy, any two Lore skills; Restricted: None.

Spell Lists

Aquatic Forms, Elemental Summons* (EC), Holy Element (water), Knowledge Mastery (MC), Sea Mastery (MC).

Special Abilities

A special bonus of +25 to all Awareness maneuvers performed underwater.

Prime Requisite

Memory.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Environmental 1/5.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Erevan Ilesere (I)

"The Trickster, the Chameleon"
Portfolio: Mischief, change, rogues
Sphere of Influence: Chaos, Elf, Luck, Trickery.
Weapon: short sword
Follower Alignment: CN, CG, CE

Profession Bonuses

Armor category (+5), Awareness category (+5), Power Point Development (+5), Spell category (+5), Subterfuge category (+15), Urban category (+10), Weapon category (+5).

Skill Classifications

Occupational: Religion [Erevan Ilesere]; Everyman: Duping, Poison Perception, Trap Lore, Trickery, choice of any one Weapon category; Restricted: None.

Spell Lists

Charades (MC), Holy Defenses, Mechanism's Way* (EC), the Mask, Unbarring Ways* (OE).

Special Abilities

A special bonus of +15 to all subterfuge maneuvers.

Prime Requisite

Agility.

Specifics

Combat Maneuvers category 8, Self Control category 4, Self Defenses 25, Subterfuge: Attack 12, Subterfuge: Mechanics 3/6, Subterfuge: Stealth 2/6.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Fenmarel Mestarine (L)

"The Lone Wolf"
Portfolio: Druids, elf, outcasts, scapegoats, isolation
Sphere of Influence: Animal, Chaos, Elf, Plant, Travel.
Weapon: dagger
Follower Alignment: CG, CN, CE

Priests of Fenmarel Mestarine are semi-spell users of Arms/Channeling.

Profession Bonuses

Awareness category (+10), Outdoor category (+10), Power Awareness category (+5), Power Manipulation category (+5), Power Point Development (+5), Spell category (+5), Weapon category (+10).

Skill Classifications

Occupational: Read Tracks, Religion [Fenmarel Mestarine]; Everyman: Hiding, Hunting, Stalking, Survival [usually Forests], Tracking, Trickery; Restricted: None.

Spell Lists

Animal Bonding (MC), Locating Ways* (OC), Nature's Dominion, Traveler's Ways (EC) (does not receive Channels or Repulsions as a Base list).

Prime Requisite

Agility.

Specifics

Outdoor: Animal 2/5, Outdoor: Environmental 1/4, Self Control 3, Subterfuge: Stealth 2/5.

*select two spell lists as a Base list all others cost 8/8 (is now considered Own Realm Open list)
**cost is 10/10 (as an Own Realm Closed list)

Hanali Celanil

"The Heart of Gold, Winsome Rose, Lady Goldheart"
Portfolio: Love, romance, beauty, enchantments, magic item artistry, fine art, artists
Sphere of Influence: Chaos, Charm, Elf, Good, Magic, Protection.
Weapon: dagger
Follower Alignment: NG, CG, CN

Profession Bonuses

Artistic category (+10), Awareness category (+5), Influence category (+15), Lore category (+5), Power Point Development (+5), Spell category (+10).

Skill Classifications

Occupational: Dance, Religion [Hanali Celanil], Seduction; Everyman: all other skills in the Influence skill category; Restricted: Body Development.

Spell Lists

Allurement* (EC), Divine Magic, Shield Mastery* (OE).

Special Abilities

A special +15 bonus to the Influence skill category.

Prime Requisite

Agility.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Labelas Enoreth (I)

"The Lifegiver, Lord of the Continuum, the One-Eyed God, the Philosopher, the Sage at Sunset"
Portfolio: Time, longevity, history, the moment of choice
Sphere of Influence: Chaos, Elf, Good, Knowledge, Time.
Weapon: quarterstaff
Follower Alignment: CG, NG, CN

Profession Bonuses

Awareness category (+10), Lore category (+15), Power Awareness category (+5), Science/Analytic category (+10), Spell category (+5), Technical/Trade category (+5).

Skill Classifications

Occupational: History [Elven], Religion [Labelas Enoreth], Time Sense; Everyman: two skills from the Lore category; Restricted: None.

Spell Lists

Divine Aura, Guildcraft Mastery (EC), Spiritual Visions, Time Lore.

Special Abilities

A special bonus of +15 to all Time Sense maneuvers.

Prime Requisite

Memory.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Communications 1/1/1, Science: Specialized 4/10.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Rillifane Rallathil (I)

"The Leaflord, the Wild One, the Great Oak, the Many-Branched, the Many-Limbed, the Old Man of the Yuirwood"
Portfolio: Woodlands, nature, wild elf, druids
Sphere of Influence: Chaos, Elf, Good, Plant, Protection.
Weapon: quarterstaff
Follower Alignment: NG, CG, CN

Profession Bonuses

Armor category (+5), Influence category (+10), Lore category (+5), Outdoor category (+15), Power Point Development (+5), Spell category (+5), Weapon category (+5).

Skill Classifications

Occupational: Fauna Lore, Flora Lore, Horticulture, Religion [Rillafane Rallathil]; Everyman: Herb Lore; Restricted: None.

Spell Lists

Divine Magic, Holy Defenses, Holy Wind, Nature Domination, Nature's Lore.

Special Abilities

A special bonus to +25 all Fauna Lore and Flora Lore maneuvers.

Prime Requisite

Self-Discipline.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Animal 2/6, Outdoor: Environmental 1/5.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Sehanine Moonbow (I)

"Daughter of the Night Skies, Goddess of the Moonlight, Lady of Dreams, the Luminous Cloud, the Lunar Lady, Moonlit Mystery, the Mystic Seer"
Portfolio: Mysticism, dreams, death, journeys, transcendence, the moon, the stars, the heavens, moon elves
Sphere of Influence: Chaos, Elf, Good, Illusion, Knowledge, Moon, Travel.
Follower Alignment: NG, CG, CN

Profession Bonuses

Armor category (+5), Awareness category (+10), Influence category (+10), Lore category (+5), Power Awareness category (+10), Spell category (+5), Subterfuge category (+5).

Skill Classifications

Occupational: Astronomy, Divination, Religion [Sehanine Moonbow], Star-gazing; Everyman: Camouflage, Hiding, Locate Hidden; Restricted: None.

Spell Lists

Communal Ways, Divine Magic, Knowledge Mastery (MC), Lesser Illusion* (OE), Spirit Law, Traveler's Ways (EC).

Special Abilities

A special bonus of +15 to all skills involving discerning a mystery or concealment.

Prime Requisite

Memory.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Subterfuge: Mechanics 5, Subterfuge: Stealth 2/7, Spell List - Discerning Ways 6/6/6.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Shevarash (D)

"The Black Archer, the Night Hunter"
Portfolio: Crusades, hatred of the drow, loss, vengeance
Sphere of Influence: Chaos, Elf, Retribution, War.
Weapon: long bow
Follower Alignment: CG, CN, CE

Profession Bonuses

Armor category (+10), Awareness category (+5), Influence category (+10), Lore category (+5), Power Point Development (+5), Spell category (+5), Weapon category (+10).

Skill Classifications

Occupational: Religion [Shevarash], Tracking; Everyman: Lie Perception, Sense Ambush; Restricted: None.

Spell Lists

Crusade, Holy Aura, Holy Defenses, Revenging Law**, Vengeance**.

Special Abilities

Priest must make an RR against a level 15 affect using Self-Discipline or attack drow on sight.

Prime Requisite

Constitution.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Spell Lists - Discerning Ways 6/6/6.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Solonor Thelandira (I)

"The Forest Hunter, the Great Archer"
Portfolio: Elves, half-elves, hunters, rangers, woodsmen
Sphere of Influence: Chaos, Elf, Good, Plant, War.
Weapon: long bow
Follower Alignment: CG, CN, NG

Profession Bonuses

Awareness category (+10), Influence category (+5), Lore category (+5), Outdoor category (+10), Power Point Development (+5), Spell category (+5), Weapon: Missile category (+10).

Skill Classifications

Occupational: Hunting, Religion [Solonor Thelandira]; Everyman: Direction Sense, Fletching, Flora Lore, Read Tracks, Set Traps, Tracking; Restricted: None.

Spell Lists

Battlefield Healing, Crusade, Hunting Mastery, the Hunter, Tree Mastery.

Special Abilities

None.

Prime Requisite

Agility.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Animal 1/5, Outdoor: Environmental 1/5, Weapon category 4/10;6;8;8;10;15 (one of the first two weapon groups must be missile).

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)