Hasst Family Raider Ships

Copyright Clint Fell © 2014

Edited by Mario Butter for The Guild Companion

"The Hasst Family first encountered human forces at a distant rogue human colony named "Last Leg" near the end of the Human-Silth war. This encounter proved disastrous to both forces."

HARP Sci-Fi Xtreme includes a good selection of ships to use in the Tintamar setting, but does not include any vessels specific to the Silth. The Silth are a major opposing force race in the setting. Below is a selection of Raider vessels that could be used by Silth forces in Tintamar games. I intentionally worked to make these ships somewhat flawed to reflect the “second-string” status of the Silth who use them.

The Hasst Family is a lesser family on the periphery of the Silth Imperium. Due to its minor importance and distance from the Silth core of power, the Hasst Family had a significant amount of independence at the time of the Human-Silth war. The Hasst Family first encountered human forces at a distant rogue human colony named “Last Leg” near the end of the Human-Silth war. This encounter proved disastrous to both forces. These ships were considered “inferior” to the primary designs used by the Dominator’s forces, but were still able to devastate the Terran colony.

“Caiman” Assault Shuttle

Avail: R
Cost: 131M
Mass: 900 tons
Passengers: 30 plus 5 crew
Cargo 483 cubic meters rated for 161 tons + 60 tons of vehicles in hanger
Speed: 0.05c/600g
Power: 75F (100)
Interlock to Starship
Init: -6
Hits: 56
Armor: 20
Shields: 10
Electronic Warfare: 10
Point Defense: 10
Maneuverability: 9
Weaponry: +0 Small Laser, +0 Small Particle Beam, +0 tiny warhead (x4)
Features: 1x 6 man Airlock, 1x 2 man Airlock, Comms System, Mainframe Computer System, Damage Control, EW System, Gravity Control, Hyperspace Unit, Interlock System, Landing Gear, Magneto-Grav Shield, 3 man full Medical Bay, Point Defense System, full Sensor System, Atmospheric Streamlining, Recreational facilities

First encountered in 2468 by the Last Leg lost colony, these raider ships are used by the Hasst Family to destroy system defenses, perform boarding actions, and small unit ground assaults. Somewhat smaller than Astronavy assault shuttles, these tend to perform worse in protracted battles but have better surge firepower and orbital bombardment capabilities. Dubbed the “Caiman” by Last Leg defenders, this vessel was the workhorse of the Silth attack on the Last Leg colony. The Caiman interlocked to the larger “Gator” Raider ship for logistical support but was capable of independent hyperspace flight.

The Caiman can support and entertain its crew plus up to 30 marines/raiders in somewhat cramped and uncomfortable conditions for long periods. However for missions lasting more than a week the marine contingent is usually carried by the Gator mother-ship for as long as possible.

“Gator” Raider Mother-ship

Avail: R
Cost: 404.5M
Mass: 5000 tons
Passengers: 180 + 20 crew
Cargo: 1890 cubic meter rated for 630 tons + 60 tons of vehicles in hanger
Speed: 0.03C/300g
Power: 185F (400)
Interlocks for 6 Assault Shuttles or 12 Fighters
Init: -6
Hits: 107
Armor: 20
Shields: 10
Electronic Warfare: 10
Point Defense: 10
Maneuverability: 9
Weaponry: +0 Small Laser (x4), +0 Medium Particle Beam (x2), +0 Medium warhead (x2)
Features: 1x 10 man Airlock, 3x 4 man Airlocks, Atmospheric Streamlining, 3x Com Systems, Mainframe Computer Systems, Damage Control, EW System, Gravity Control, Hyperspace Unit, 12 Interlocks, Landing Gear, 6 man full Medical Bay, Point Defense System, Recreational facilities, full Sensor System, Workshop

First encountered in 2468 by the Last Leg lost colony, these raider ships are used by the Hasst Family to transport smaller raider shuttles and fighters in FTL travel. These ships are also used to coordinate the actions of the shuttles and fighters during an attack. Smaller than an Astronavy corvette, these vessels perform poorly to similarly sized vessel one on one. Considerable amounts of speed and firepower were sacrificed in order to carry and support the interlocked vessels and their marine contingents. Dubbed the “Gator” by Last Leg defenders, this vessel was the primary command and transport component of the Silth attack on the Last Leg colony. During the Last Leg attack several Gators were noted to carry 3 Caiman and 6 Geckos interlocked.

While the Gator is built for atmospheric operations, the Hasst preferred to keep it in orbit or deeper space and use its sub-craft for atmospheric and landing operations.

“Gecko” Raider Star Fighter

Avail: R
Cost: 14.5M
Mass: 90 tons
Passengers: 1 crew
Cargo: .5 cubic meters rated for 182kg
Speed: 0.07C/600g
Power: 2F3 (15)
Interlocks to Starships
Init: -6
Hits: 40
Armor: 20
Shields: 10
Electronic Warfare: 10
Point Defense: none
Maneuverability: 9
Weaponry: +0 Small Laser, +0 tiny warhead (x2)
Features: Comms system, Mainframe Computer System, Damage Control, EW system, Gravity Control, Interlock, Landing Gear, Magneto-Grav Shield, full Sensor system, Atmospheric Streamlining

First encountered in 2468 by the Last Leg lost colony, these raider ships are used by the Hasst Family to engage lightly armed craft singly, or work together to engage larger craft. Another design smaller than the equivalent Astronavy design, this fighter packs additional firepower but at the expense of survivability. Called the “Gecko” by the Last Leg colony, this design was used to devastate the colony's non-military presence. Twelve "Gecko" fighters could be interlocked to a carrier ship for FTL travel. The greatest weakness of this craft noted by the Last Leg defense force was the fact that it was a single pilot craft. The pilot was simply too busy to be able to fully utilize the technical and numerical advantages of these fighters.

The Hasst Space Missiles used by these craft all accelerate at 900g to .1c for a maximum chase range of 1Million km. These missiles were typically armed with nuclear warheads and were capable of orbital bombardment of surface targets.