Forgotten Realms Deities - The Orc Pantheon

Copyright Charles Morris © 2014

Edited by Terence Wynne for The Guild Companion

"White Hands, the Lord of Maggots, the Rotting One"

Bahgtru (L)

"The Strong, Leg Breaker, the Son of Gruumsh"
Portfolio: Loyalty, stupidity, brute strength
Sphere of Influence: Chaos, Evil, Orc, Strength.
Weapon: spiked gauntlet
Follower Alignment: CN, NE, CE

Priests of Bahgtru are semi-spell users of Arms/Channeling.

Profession Bonuses

Armor category (+10), Athletic: Brawn category (+10), Athletic: Endurance category (+5), Influence category (+5), Spell category (+5), Weapon category (+15).

Skill Classifications

Occupational: choice of one skill in the Athletic: Brawn skill category, choice of one skill in the Athletic: Endurance skill category, Religion [Bahgtru]; Everyman: all skills in Athletic: Brawn skill category, all skills in the Athletic: Endurance skill category, Frenzy; Restricted: Diplomacy.

Spell Lists

Crusade, Holy Aura, Holy Discipline, Holy Weapon, Holy Wrath.

Special Abilities

+15 to all RRs versus all effects generated by Undead (loss of Constitution, Fear, etc.).

Prime Requisite

Strength.

Specifics

Crafts 20, Outdoor: Environment 1/5, Self Control 2/5.

*select two spell lists as a Base list all others cost 8/8 (is now considered Own Realm Open list)
**cost is 10/10 (as an Own Realm Closed list)

Gruumsh (G)

"The One-Eyed God, He Who Never Sleeps, He Who Watches"
Portfolio: Orcs, conquest, survival, strength, territory
Sphere of Influence: Cavern, Chaos, Evil, Hatred, Orc, Strength, War.
Weapon: Longspear
Follower Alignment: CE, NE, CN
Creed:

  • Gather and breed, and your numbers shall flourish
  • Rise up in hordes and seize that which is rightfully yours
  • Raid. Kill. Conquer.

Profession Bonuses

Armor category (+10), Athletic category (+10), Power Point Development (+5), Influence category (+10), Spell category (+5), Weapons category (+15).

Skill Classifications

Occupational: Religion [Gruumsh], Tactics [Small Unit/Hunting Party or Army]; Everyman: choice of one skill in the Armor category, choice of one skill in the Combat Maneuvers skill category, Hunting, choice of one Weapon skill. Restricted: None.

Spell Lists

Battlefield Healing, Crusade, Dark Lore (OE), Holy Discipline, Holy Weapon, Holy Wrath (does not receive Repulsions as a Base list).

Special Abilities

A special bonus of +25 to all Influence maneuvers during a battle.

Prime Requisite

Strength.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Environmental 2/7, Weapons category 3/9;4;6;6;8;9.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Ilneval (L)

"The Horde Leader, the War Maker, the Lieutenant of Gruumsh"
Portfolio: War, combat, overwhelming numbers, strategy
Sphere of Influence: Destruction, Evil, Orc, Planning, War.
Weapon: long sword
Follower Alignment: CE, CN, NE

Profession Bonuses

Armor category (+10), Athletic category (+10), Influence category (+10), Spell category (+5), Weapons category (+15).

Skill Classifications

Occupational: Military Organization, Religion [Ilneval], Tactics [Small Unit/Hunting Party or Army]; Everyman: choice of one skill in the Armor category, choice of one skill in the Combat Maneuvers skill category, choice of one Weapon skill. Restricted: None.

Spell Lists

Battlefield Healing, Divine Aura, Faith's Shield, Holy Weapon, Holy Wrath.

Special Abilities

A special bonus of +25 to all Influence maneuvers during a battle.

Prime Requisite

Constitution.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, Outdoor: Environmental 2/7, Weapons category 3/9;4;6;6;8;9.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Luthic (L)

"The Cave Mother, the Blood Moon Witch"
Portfolio: Caves, orc females, home, wisdom, fertility, healing, servitude
Sphere of Influence: Cavern, Earth, Evil, Family, Healing, Orc.
Weapon: claw bracer
Follower Alignment: LN, CN, NE

Profession Bonuses

Armor category (+10), Influence category (+10), Lore category (+10), Power Point Development (+5), Spell category (+10), Weapon category (+5).

Skill Classifications

Occupational: First Aid, Religion [Luthic]; Everyman: Duping, Midwifery, Preparing Herbs; Restricted: None.

Spell Lists

Blood Law* (OC), Bone Law* (OC), Concussion's Ways, Muscle Law* (OC), Nerve Law* (OC), Organ Law* (OC), Purifications (OC), Stone Mastery.

Special Abilities

A special bonus of +25 to the Influence skill category (when dealing with people within the community).

Prime Requisite

Constitution.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)

Shargaas (L)

"The Night Lord, the Blade in the Darkness, the Stalker Below"
Portfolio: Night, thieves, stealth, darkness, Underdark
Sphere of Influence: Chaos, Darkness, Evil, Orc, Trickery.
Weapon: short sword
Follower Alignment: CE, NE, CN

Priests of Shargaas are semi-spell users of Arms/Channeling.

Profession Bonuses

Armor category (+5), Awareness category (+5), Power Point Development (+5), Spell category (+5), Subterfuge category (+15), Urban category (+5), Weapon category (+10).

Skill Classifications

Occupational: Religion [Shargaas]; Everyman: Detect Traps, Lock Lore, Poison Perception, Preparing Poisons, Trap Lore, choice of any one Weapon category; Restricted: None.

Spell Lists

Body Shifting (MC), Darkness (OE), Divine Discipline, the Mask.

Special Abilities

A special bonus of +20 to Poison RRs.

Prime Requisite

Agility.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4, any Artistic: Passive 20, Crafts 20, Special Defenses 25, Subterfuge: Attack 8, Subterfuge: Mechanics 3/9, Subterfuge: Stealth 2/6.

*select two spell lists as a Base list all others cost 8/8 (is now considered Own Realm Open list)
**cost is 10/10 (as an Own Realm Closed list)

Yurtrus (L)

"White Hands, the Lord of Maggots, the Rotting One"
Portfolio: Death, disease
Sphere of Influence: Death, Destruction, Evil, Orc, Suffering.
Weapon: unarmed strike
Follower Alignment: NE, LN, CN

Profession Bonuses

Power Awareness category (+10), Power Manipulation category (+10), Power Point Development (+10), Subterfuge category (+5), Spell category (+10), Technical/Trade: Professional category (+5).

Skill Classifications

Occupational: Diagnostics [Disease], Religion [Yurtrus]; Everyman: Poison Lore, Second Aid, Using Prepared Herbs; Restricted: None.

Spell Lists

Dark Channels (OC), Dark Summons* (OE), Diseases (OC), Insect Mastery, Necromancy (OC).

Special Abilities

A special bonus of +30 to all RRs versus disease.

Prime Requisite

Constitution.

Specifics

Armor: Light 2/2/2, Armor: Medium 3/3/3, Armor: Heavy 4/4/4.

*select two spell lists as a Base list all others cost 4/4/4 (is now considered Own Realm Open list)
**cost is 4/4/4 (as an Own Realm Closed list)