Words from the Wise (Guys)

Copyright Peter Mork © 2013

Edited by Peter Mork for The Guild Companion

Happy New Year and welcome to the 179th edition of the Guild Companion. This month we start with an article about Incorporating Poetry in a Game. We also present chapter 9 of Mind over Matter that provides rules for psionic professions and the seventh installment of our serial converting the Forgotten Realms Deities - The Mulhorandi Pantheon into Channeling Companion format.

Given that it's a new year, I wonder how many games use novel calendars. I tend to revert to Greyhawk (with its seven-day weeks) and Forgotten Realms (with its ten-day weeks). Both settings include multiple calendars both in terms of numbering the years and naming the months.

I appreciate the realism, but I must confess, these details rarely affect our games. We either track time to account for the consumption of resources (e.g., water consumption as one crosses the Boundless Desert). Or, time progresses at the speed of plot. To use the language of How to Live Safely in a Science Fictional Universe, we tend to practice chronodiegetics. But, in neither case do the years or the weeks really matter. What do others think? Useful color, or useless detail?

Until next month, may all of your Large criticals be open-ended.
Peter Mork
General Editor