Second by Second Initiative

Copyright Corey Easton © 2015

Edited by Terence Wynne for The Guild Companion

"I want to kill him twice with an arrow in each eye before he even hits the ground!"

Why A Granular System?

So I won initiative, shot first and killed the bad guy. Hurray! That was great; and boring. Why, I always win initiative. Until the bad guy gets lucky and hits like a brick in the face and then I'm done. It's simple, it's direct, and it's boring! Where is the spirit of action? Where is the daring sword fights on the top of the castle walls? I want to kill him twice with an arrow in each eye before he even hits the ground!

Who goes first? Is that absolute? What if we draw at the same time and shoot each other in the head? It's tragic, but hilarious all the same time.

Like many before me, and hopefully many to follow Rolemaster was a system that emulated the realism in the fantasy world. Now don't get ahead of me, its magic and fantasy not a reflection of reality. It's all about what you can accept as believable. I've been at this a while so I can suspend a lot of disbelief but even that has limits.

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