Battlefield Lore

Copyright Cory Magel © 2015

Edited by Terence Wynne for The Guild Companion

"This marker ... alerts the caster if any 'marked' target is in immediate danger of dying."

Spell Area of Effect Duration Range Type
1. Marker* 1 target 10 min/lvl 25'/lvl P
2. Calm I 1 target 1 min/lvl 100' Fm
3. Conveyance 1 target/5 lvls varies touch U
4. Channels I* 1 spell varies U
5. Voice of Reason* 1 target varies 10' Fm
6. First Aid caster 1 min/lvl self U
7. Hold Kind 1 target C 100' Fm
8. Channels III* 1 spell varies U
9. Herb Mastery II 1 herb P touch U
10. Golden Slumbers* 1 target 1 rnd/10 fail touch Fm
11. Second Aid caster 1 min/lvl self U
12. Channels VI* 1 spell varies U
13. Herb Mastery III 1 herb P touch U
14.
15. Surgery caster 10 min/lvl self U
16.
17. Herb Mastery V 1 herb P touch U
18. Sanctuary* caster touch U
19. Channels X* 1 spell varies U
20. Item Call/Return 1 object varies sanctuary U
25. Sanctuary True* caster touch U
30. Lord Channels* 1 spell varies U
50. Battlefield Mastery caster 1 battle self U
1. Marker*
Leaves an invisible marker on a specific target that allows the caster to know the location of marked individuals. This marker also alerts the caster if any 'marked' target is in immediate danger of dying.
2. Calm I
Target will take no aggressive/offensive action, and will fight only if attacked.
3. Conveyance
Creates a magical 'stretcher' that can be used to 'float' a given number of targets off of a battlefield.
4. Channels I
When this spell is cast, the first level spell that the caster begins to cast the next round will be "channeled" to another spell user of the Channeling realm. The "channeled" spell is transmitted to the other spell user with it would normally take effect, and must be used by the receiving spell user immediately (i.e., the receiving spell user is now treated as the caster of the spell). All normal restrictions apply to the transmitted spell. The caster of the Channels spell must be able to see the receiver of the spell or know exactly where he is (direction and distance, or specific location). The receiver must know exactly what spell is coming). For example, if a Theurgist was at a certain altar at midnight of a full mood ready to receive a spell; then another spell user who knew this could use Channels to send him a spell.
5. Voice of Reason*
For as long as the caster speaks, the target will believe that the reasoning and ideas that the caster expresses are correct and valid.
6. First Aid
Gives the caster +25 to any First Aid static maneuvers.
7. Hold Kind
Humanoid target is held to 25% of normal action.
8. Channels III
As Channels I, except up to a third level spell may be transmitted.
9. Herb Mastery II
Caster can double the potency of any 1 herb (growing or dead). This spell may be employed only once per herb. May not be combined with Herb Enhancement.
10. Golden Slumbers*
Caster points his arm (elbow locked and fist clenched) at the target and channels raw power from his power source (usually a deity). The target of the spell falls into a deep sleep. The first minute of this sleep is magical (and the target cannot be awakened in any normal fashion). After the first minute, the target may be awakened normally (though his deep sleep will prevent him from waking on his own until he has slept a full eight hours).
11. Second Aid
Gives the caster +25 to any Second Aid static maneuvers and +50 to any First Aid static maneuvers.
12. Channels VII
As Channels I, except up to a seventh level spell may be transmitted.
13. Herb Mastery III
As Herb Mastery II, except potency is 3 times.
15. Surgery
Gives the caster +25 to any Surgery static maneuvers, +50 to any Second Aid static maneuvers and +75 to any First Aid static maneuvers.
17. Herb Mastery V
As Herb Mastery II, except potency is five times.
18. Sanctuary*
Caster is returned to a predefined place (this is a type of teleportation). Caster must have lived in the place for at least 30 days (meditating for 16 hours each day) to define this as his "sanctuary." A spell user may only have one such place defined at any one time.
19. Channels X*
As Channels I, except up to a tenth level spell may be transmitted.
20. Item Call/Return
Target item (weighing no more than 10 pounds) will return to or from the casters predefined Sanctuary.
25. Sanctuary True*
For up to 1 round per level after he has used Sanctuary, the caster may cast this spell and be returned to within 20' of the point at which he used Sanctuary.
30. Lord Channels
As Channels I, except up to a twentieth level spell may be transmitted.
50. Battlefield Mastery
Allows the caster to mentally link up with all other 'Marked' Theurgists on a given battlefield. The linked Theurgist may freely transfer power points, spells, and skill knowledge to each other via this link.