Pain Lore

Copyright Cory Magel © 2015

Edited by Terence Wynne for The Guild Companion

"Allows caster to remove any one blood clot."

Spell Area of Effect Duration Range Type
1. Flowstop I caster P touch U
2. Frost/Burn Relief I caster P touch U
3. Cut Repair I caster P touch U
4. Flowstop V caster P touch U
5. Minor Vessel Repair caster P touch U
6. Frost/Burn Relief II caster P touch U
7. Cut Repair III caster P touch U
8. Major Vessel Repair I caster P touch U
9. Mass Flowstop caster P touch U
10. Joining* caster P touch U
11. Frost/Burn Relief III caster P touch U
12.
13. Unclotting caster P touch U
14.
15. Mass Cut Repair caster P touch U
16. Major Vessel Repair III caster P touch U
17. Frost/Burn Relief V caster P touch U
18.
19.
20. Unclotting True caster P touch U
25. Frost/Burn Relief X caster P touch U
30. Blood Disease Cures caster P touch U
50. New Blood caster P touch U
1. Flowstop I
Allows caster to stop bleeding on a wound that is bleeding 1 hit per round. Target may not be moved or bleeding will resume at prior rate.
2. Frost/Burn Relief I
Will heal one area of mild frostbite or a 1st degree burn.
3. Cut Repair I
Allows caster to stop bleeding from one wound that is bleeding at a rate of 1 hit per round.
4. Flowstop V
As Flowstop I, except that caster can stop bleeding on a wound that is bleeding up to five hits per round (total).
5. Minor Vessel Repair
Allows caster to completely mend a damaged minor blood vessel (a vessel that bleeds at up to 3 hits per round, not major arteries, or veins).
6. Frost/Burn Relief II
As Frost/Burn Relief I, except 2 areas of mild damage or 1 area of moderate damage (e.g., 2nd degree burn) are healed.
7. Cut Repair III
As Cut Repair I, except that caster can repair wound(s) that bleed(s) up to 3 hits per round (total); three 1 hit per round wounds or one 1 hit per round and one 2 hits per round wound.
8. Major Vessel Repair I
Allows caster to repair 1 damaged blood vessel of any size, including severed veins and arteries. Recovery time is 1-10 days (depending on severity of wound).
9. Mass Flowstop
As Flowstop I, except caster can stop bleeding in a wound a number of hits per rounds equal to his level.
10. Joining*
Allows caster to reattach severed limb. Also requires the use of Bone/Muscle Lore and Nerve/Organ Lore Joining spells to restore limb to functioning status. Limb will be fully functional in 1-10 days.
11. Frost/Burn Relief III
As Frost/Burn Relief I, except 3 areas of mild damage or 1 area of severe damage (e.g., 3rd degree burn) or a combination of 1 mild and 1 moderate area can be healed.
13. Unclotting
Allows caster to remove any one blood clot. This will counter Clotting Curse (on the Evil Cleric list, Curses). This spell has no effect on bleeding wounds that have clotted (i.e., "clots" in the this sense apply only to internal blood clotting).
15. Mass Cut Repair
As Cut Repair I, except that caster can stop a number of hits per round equal to his level. For example, a 9th lvl Theurgist could stop the bleeding in a wound that is bleeding 9 hits per round.
16. Major Vessel Repair III
As Major Vessel Repair I, except caster can repair up to 3 veins and/or arteries.
17. Frost/Burn Relief V
As Frost/Burn Relief I, except the area(s) of damage that can be healed are: 5 mild and 1 severe or 1 mild and 2 moderate or 1 moderate and 1 severe, etc.
20. Unclotting True
As Unclotting, except all blood clots are removed.
25. Frost/Burn Relief X
As Frost/Burn Relief I, except the area(s) of damage that can be healed can total up to 10 points.
30. Blood Disease Cures
Caster can eliminate any blood disease from his body. Recovery time is 1-10 hours.
50. New Blood
Caster can restore all of the blood lost from a targets body. Recovery time is 1-10 hours.