Races of Percoland

Copyright Peter Mork © 2016

The mountainous environment in Percoland gave birth to a plethora of strange and fey races. Moreover, given the chaotic influence of Machafuko, this region is especially touched by the Dread. Given the nature of a power vacuum, it isn't surprising that Percoland is home to numerous minute fiefdoms, vying for control of territory and resources. In this article, we review the local geography and introduce the races native to Percoland.


Percoland is a land of dense forests ranging from temperate rainforests in the south to gelid stands of conifers in the north. Technically, Percoland includes the high peaks in the center of the continental plate, but these peaks are home to several species of dragons. Beyond the mountains, the land falls away to the sea in a series of sheer cliffs. (It is said that if you climb these cliffs from the ocean's edge to the highest peak in a single day, you can reach the home of the gods.)

The lush forests of Percoland are home to a myriad of races including the Kalyon (human), Fey (Fosse-Grim, Nymphs, Satyrs, Undine and Yaai), Lesser Giants, and Quan. Vard Orcs can be found underground.

Human, Kalyon

The race of Kalyon originated in Percoland. They first attempted to settle the harsh coastal regions, with little effect. Retreating into the mountains, they established numerous cults, clans, collectives, and city-states.

Overview: The Kalyon are the children of Machafuko. Blessed (perhaps too strong a term) by his caprice, they are a magical people. This benefit is offset by a slightly reduced physical stature, resulting in lower strength and endurance.

Build: The Kalyon are native to the NE channel. They stand about five and a half feet tall and weigh about 160#. This extra bulk helped to insulate them against the extreme temperature ranges that plague the channel.

Coloration: The Kalyon exhibit yellowish skin and the full range of human hair color. Whereas all humans are born with eyes of (slightly) different colors, the Kalyon maintain this variability throughout life. They often view other races with some trepidation for having two eyes of the same color; in return, the Kalyon are often treated as children.

Aging: As a Kalyon ages, his eyes and eyesight both tend to fade away.

Monkey Hengeyokai

The Hengeyokai were created by Kazadory to allow animal spirits to assume human form. Whereas these spirits can be found anywhere on Kur, one kind of Hengeyokai predominates in each region of Kur. In Percoland, Monkey Hengeyokai are most common.

Each kind of Hengeyokai is a distinct species—a Cat Hengeyokai and a Dog Hengeyokai cannot have children together. In general, Hengeyokai cannot reproduce with humans, either, although on rare occasion, a human child may result from such a union.

Overview: Monkey Hengeyokai are both quick and agile. They are unable to resist a good caper and lack the memory to recall the repercussions of previous misadventures. Throughout this, they tend to remain cheerful and friendly.

Build: In human form, Monkeys appear stooped with age, but this appearance conceals a spryness born of mischief.

Coloration: Monkeys look like old humans of whatever racial stock is native to the area.

Aging: As they age, the Monkey's cheerful friendliness shifts increasingly to tempermental outbursts.

Talents: Shapechanger: Monkey to human


The Quan are a leonine race native to the open areas in Percoland. They stand upright (like a human, not a centaur) with short fur and wild manes. Touched by Machafuko, they have no real sense of time. For them, there is no past and no future. Things are as they have always been and always will be. Unless, of course, you were to change the present and bring about a new reality. They can be quick to forgive because the slight is forgotten or vengeful because the insult continues now and forever.

Overview: Quan are impressive physical specimens. They are strong, agile, and quick. Their mental faculties are bifurcated. Those characteristics that lack a temporal aspect (such as empathy) are reasonably good. However, given their relationship with time, memory (retrospection) and intuition (prospection) are horrible.

Build: The Quan are muscular and slightly larger than most humans (about 6' and 210 pounds).

Coloration: Both sexes sport a golden mane; their bodies are covered in tawny fur. Most Quan have brown eyes.

Aging: Quan scar easily (but many sport these scars with pride) and older Quan are riddled with old injuries (and nasty arthritis).

Talents: Natural Weapon: Bite

Racial Summary

Human, Kalyon Monkey Hengeyokai Quan
Ag 0 +5 +2
Co -1 +2 +1
Me 0 -2 -4
Re 0 +2 0
SD 0 -7 +2
Em +1 +1 +2
In +1 0 -4
Pr +2 -1 +1
Qu 0 +4 +4
St -1 +1 +3
Body Dev 0 • 6 • 3 • 2 • 1 0 • 7 • 3 • 2 • 1 0 • 7 • 3 • 2 • 1
Exhaustion Pts 0 0 +10
Channeling PP 0 • 6 • 6 • 4 • 3 0 • 5 • 3 • 2 • 2 0 • 4 • 3 • 2 • 1
Essence PP 0 • 6 • 6 • 4 • 3 0 • 6 • 5 • 4 • 3 0 • 6 • 6 • 4 • 3
Mentalism PP 0 • 6 • 6 • 4 • 3 0 • 6 • 5 • 4 • 3 0 • 6 • 4 • 3 • 2
Channeling RR +5 0 -10
Essence RR +5 0 -10
Mentalism RR +5 +5 -10
Disease RR 0 +5 +10
Fear RR 0 +5 -10
Poison RR 0 0 +5
Recovery Mod 1 0.9 1
Sleep Req 6 hrs / night 6 hrs / night 6 hrs / night
Lifespan 100 yrs 80 yrs 40 yrs
Soul Departure 12 rnds 10 rnds 7 rnds
Race Type 3 3 3
Cost* 40.5 71 12

*Kur is a world of great variety—virtually any combination of race and culture is possible. Thus, the talent point cost for races and cultures must be computed separately to determine a character's background options.