Monstrous Races

Copyright Peter Mork © 2017

In addition to the typical “humanoid” races, Kur is home to a number of “monstrous” creatures with the capacity to form cultures and serve as adversaries to PCs.

Klugala

See Creatures & Monsters for an overview of the Klugala.

Talents & Flaws:
Giantism (minor): L/II
Mental Control: hypnotism
Natural Weapons: Bash & Grapple
No arms
Tough Skin: AT 4

Minotaur

See Creatures & Monsters for an overview of the Minotaur.

Talents:
Darkvision (500')
Giantism (minor): L/II
Natural Weapons: Horn, Bash, & Bite
Power (greater): 25 ranks of each spell list
Tough Skin: AT 4

Racial Summary

Klugala Minotaur
Ag -8 -2
Co +4 +5
Me +1 +2
Re +1 +1
SD +2 +2
Em +1 +1
In +2 +2
Pr +1 +1
Qu +6 +8
St +12 +5
Body Dev 0 • 7 • 4 • 2 • 1 0 • 7 • 5 • 3 • 1
Exhaustion Pts 0 +30
Channeling PP 0 • 4 • 3 • 1 • 1 0 • 4 • 3 • 2 • 1
Essence PP 0 • 7 • 5 • 4 • 3 0 • 6 • 5 • 4 • 3
Mentalism PP 0 • 6 • 5 • 4 • 3 0 • 6 • 5 • 4 • 3
Channeling RR 0 +10
Essence RR +10 0
Mentalism RR 0 0
Disease RR +10 +10
Fear RR 0 +20
Poison RR +10 0
Recovery Mod 1 0.5
Sleep Req 6 hrs / night 6 hrs / 2 nights
Lifespan 80 100
Soul Departure 5 3
Race Type 3 3
Cost* 242 428

*Kur is a world of great variety—virtually any combination of race and culture is possible. Thus, the talent point cost for races and cultures must be computed separately to determine a character's background options.