Armor

Copyright Chris Tozer © 2019

Edited by Terence Wynne for The Guild Companion

"Asha'Ga is an Orcish war-leader of the White Hand Tribe, a fearsome and bloodthirsty clan of orcs from the Tararougah Mountains."

Example 1: Marthus & Gildhelm

Marthus and Gildhelm are two men at arms in the service of the free city of Galbeth. They are both armored with the following:

Armor DB Bonus MM Penalty (untrained) Quickness Penalty Missile Penalty
Metal Brigandine Breastplate (AT17a) -95 -5 0
Chainmail Hauberk (AT16a) -115 -20 -15
Plate Gauntlets +3.5 -10 -20
Plate Gorget +3.5 -10
Plate Sallet Helmets +3
Plate Pauldrons +3.5 -10
  • Armor Type: 17a
  • Total DB from armor: +42
    • +30 = Wearing the additional Chainmail Hauberk (AT16a)
    • +12 = for the Gauntlets, Sallet Helmets, Gorget & Pauldrons (rounded down)

Wearing this armor without training results in a whooping movement and maneuver penalty of -240!

Marthus has put more training into learning how to move in his armor and has reached the best he can be in all of the armor he is wearing; Brigandine Breastplate (-15), Chainmail Hauberk (-20), Gauntlets (-2), Gorget(-2), and Pauldrons(-2) = Total MM penalty for Marthus is -41.

Gildhelm, a less experience solider, has put less training into learning how to move in his armor and has only achieved a reeducation of half the MM penalties; Brigandine Breastplate (-47), Chainmail Hauberk (-57), Gauntlets (-5), Gorget(-5), and Pauldrons(-5) = Total MM for penalty Gildhelm is -119.

Should both Marthus and Gildhelm need to jump over a medium height wall Marthus would have a -41 to his roll and Gildhelm a -119.

While those penalties are high/very high both Marthus and Gildhelm are well protected even before picking up a shield, should they choose to. They have a defensive bonus from their armor alone of +42. The two core ATs result in a quickness penalty of -25 total. This doesn’t affect the DB bonus and should they both choose to use a normal shield (+25) their DBs would be +67 without even considering adding parrying to an opponent’s blow. Pretty impressive and both are likely hard to seriously injure.

Lastly with their visors down on their helmets they have a -15 to perception or -7 with them raised and would suffer -35 to missile attacks thanks to their gauntlets and Hauberks they are wearing.

Example 2: Greeta “Longshanks”

Greeta is the leader of a band of outlaws from the borderlands. She is armored with the following:

Armor DB Bonus MM Penalty (untrained) Quickness Penalty Missile Penalty
Chainmail Shirt (AT13) -70 -5 0
Plate Gorget +3.5 -10
Plate Pauldrons +3.5 -10
  • Total Armor Type: 13
  • Total DB from armor: +7 (Gorget and Pauldrons combined)

Wearing this equipment without training results in a movement and maneuver penalty of -90.

Greeta has put a lot of training into learning how to move in her armor and has reached the best she can be in all of the armor she is wearing; Chainmail Shirt (-10), Gorget (-2), and Pauldrons (-2) = Total MM penalty for Greeta is -14.

While she does have a -5 to her quickness, the +7 for the DB for the armor she is wearing is not affected. Greeta is pretty fast and has a +15 normal quickness bonus.

In total then, she is wearing a chainmail shirt (AT13) with a gorget and pauldrons, has a Defensive Bonus (DB) of +17 (+15 quickness bonus, minus -5 for the chainmail shirt and +7 DB for the gorget and pauldrons).

Attempting any moving maneuver, such as swinging from a rope, dive roll across the floor, leap a pit climbing some rigging etc., she would be at -14 to any relevant roll due to the armor she is wearing inhibiting her somewhat.

Example 3: Asha’ga

Asha’Ga is an Orcish war-leader of the White Hand Tribe, a fearsome and bloodthirsty clan of orcs from the Tararougah Mountains.

He is armored with the following:

Armor DB Bonus MM Penalty (untrained) Quickness Penalty Missile Penalty
Banded Leather Breastplate (AT9) -50 0 0
Rigid Leather Gorget +1.75 -4
Soft Leather Pauldrons +1.5 -2
  • Total Armor Type: 9
  • Total DB from armor: +3 (Gorget and Pauldrons combined)

Wearing this equipment without training results in a movement and maneuver penalty of -50.

Asha’Ga has put a fair amount of lot of training into learning how to move in his armor and has reached reasonably proficiency; Banded Leather Breastplate (-20), Rigid Leather Gorget (-2), and Soft Leather Pauldrons (0) = Total MM penalty for Asha’Ga is -22.

There is no quickness penalty for Banded Leather Breastplate AT9, so the +3 for the DB for the additional armor (gorget and pauldrons) is added to Asha’Ga’s nature quickness bonus of +10 giving him a total Defensive Bonus (DB) of +13

Attempting any moving maneuver, such as ride a horse, jump from tree to tree, leap over a log etc., he would be at -22 to any relevant roll due to the armor he is wearing inhibiting her somewhat.

Should Asha’Ga decide to put more training into moving in Rigid Leather he could reduce his existing -20 penalty in Banded Leather Breastplate down to the minimum of -5 however.

Example 4: Cronus Malanta

Cronus is senior magician in the Circle of Kathini, a powerful essence magic user’s faction, in the free city of Bansheba.

He is armored with the following:

Armor DB Bonus MM Penalty (untrained) Quickness Penalty Missile Penalty
Robes (AT2) 0 0 0
Soft Leather Bracers +1.5 -2
  • Total Armor Type: 2
  • Total DB from armor: 1 (Soft Leather Bracers, round down)

There are no penalties either moving, to one’s quickness or to firing a missile while wearing robes.

Cronus hasn’t bothered to put any effort into learning how to move in Soft Leather so does suffer the (modest) -2 penalty for wearing his Soft Leather Bracers. They don’t afford him much protection, only adding +1 to his defensive bonus, but Cronus believes they make him look manlier hence him wearing them. Soft Leather Bracers (-2) = Total MM penalty for Cronus is -2.

Cronus is pretty fast and has a +15 normal quickness bonus and along with the additional +1 defense for the bracers he has a Defensive Bonus (DB) of +16

Attempting any moving maneuver, such as climbing a rope, jumping from a window etc. he would be at -2 to any relevant roll due to the armor he is wearing inhibiting him somewhat.

Lastly there is a -1 essence Extraordinary Spell Failure penalty for Cronus as he has chosen to wear the bracers. This means that for every essence spell he casts he has a 3% change (the normal 1–2 automatic failure plus the -1 for the bracers) of an Extraordinary Spell Failure (see Spell Law p.34).

Cronus is comfortable with this level of risk as a tradeoff for his very “manly” looking bracers.